he Relationship between the Intensity of Playing Online Games and the Incidence of Asthenopia in Students at SMP Negeri 2 Gorontalo

Nirwanto K. Rahim, Moh Amin Mosi, R. Ilham, Yuniar M. Soeli
{"title":"he Relationship between the Intensity of Playing Online Games and the Incidence of Asthenopia in Students at SMP Negeri 2 Gorontalo","authors":"Nirwanto K. Rahim, Moh Amin Mosi, R. Ilham, Yuniar M. Soeli","doi":"10.53690/ihj.v3i3.175","DOIUrl":null,"url":null,"abstract":"Adolescence is a period of transition or transition from childhood to adulthood. Adolescent development occurs in all parts of life, including socio-emotion changes to find an identity. Playing with peers and communicating through games is mostly done by teenagers through playing online games. Online games attract the attention of teenagers because of their attractive appearance, playing style, game graphics and image resolution. Playing online games with long intensity can cause confusion between reality and illusion, affect concentration power, and will have an impact on visual disturbances. This study used a descriptive research design with a cross-sectional approach. The population in this study amounted to 115 people with a total sample of 115 respondents with a total sampling technique. The results showed that the intensity of playing online games and the incidence of asthenopia showed a value of ?-value = 0.000 (?<0.05), which means that there was a significant relationship between the intensity of playing online games and the incidence of asthenopia in students. It is hoped that for schools, this research can become a benchmark for assessing the level of intensity of playing online games and the incidence of asthenopia.","PeriodicalId":301907,"journal":{"name":"An Idea Health Journal","volume":"11 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-08-24","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"An Idea Health Journal","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.53690/ihj.v3i3.175","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Adolescence is a period of transition or transition from childhood to adulthood. Adolescent development occurs in all parts of life, including socio-emotion changes to find an identity. Playing with peers and communicating through games is mostly done by teenagers through playing online games. Online games attract the attention of teenagers because of their attractive appearance, playing style, game graphics and image resolution. Playing online games with long intensity can cause confusion between reality and illusion, affect concentration power, and will have an impact on visual disturbances. This study used a descriptive research design with a cross-sectional approach. The population in this study amounted to 115 people with a total sample of 115 respondents with a total sampling technique. The results showed that the intensity of playing online games and the incidence of asthenopia showed a value of ?-value = 0.000 (?<0.05), which means that there was a significant relationship between the intensity of playing online games and the incidence of asthenopia in students. It is hoped that for schools, this research can become a benchmark for assessing the level of intensity of playing online games and the incidence of asthenopia.
玩网络游戏的强度与戈伦塔洛第二国立卫生研究院(SMP Negeri 2 Gorontalo)学生近视发生率之间的关系
青春期是从童年向成年过渡或转变的时期。青春期的发展发生在生活的各个部分,包括社会情感的变化和寻找身份认同。青少年大多通过玩网络游戏来与同伴玩耍和交流。网络游戏以其吸引人的外观、玩法、游戏画面和图像分辨率吸引青少年的注意。长时间高强度玩网络游戏会造成现实与幻觉的混淆,影响注意力的集中,并对视觉干扰产生影响。本研究采用横断面描述性研究设计。研究对象为 115 人,采用总体抽样技术,共抽取了 115 个样本。结果显示,玩网络游戏的强度与散光的发生率呈?-值=0.000(?<0.05),即玩网络游戏的强度与学生散光的发生率之间存在显著关系。希望对学校而言,这项研究能成为评估玩网络游戏的强度水平和散光发生率的基准。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信