Poster (Clinical/Best Practice Implementation) ID 1981325

IF 2.4 Q1 REHABILITATION
Laura M. Oldford, Lauren E. Casey, Samuel Campbell, S. McCullum, Erica J. de Passillé, Colleen M. O’Connell
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引用次数: 0

Abstract

Many barriers prevent those with spinal cord injury or disease (SCI/D) from adhering to recommended exercise guidelines, thus increasing risks of secondary health conditions. Mainstream technology options, such as virtual reality (VR), have the potential to facilitate needed exercise participation. However, further research on VR exercise modalities is needed to determine feasibility, effectiveness and to ultimately guide practice recommendations. The goal of this pilot feasibility study was to determine whether VR exergaming is non-inferior to the current standard of care (SoC) upper extremity aerobic exercise for individuals with SCI/D. 25 participants with SCI/D completed 10-minute exercise sessions with either VR or the SoC, and after a rest break, then completed 10 minutes of exercise with the other modality. Primary outcomes of heart rate (HR) and rate of perceived exertion (RPE) were collected at baseline, 5 minutes into exercise, and at 10 min (end of the exercise session) for each modality. Secondary exploratory measures included a Numeric Pain Rating Scale measured pre- and post- each exercise session, and a post-study likeability survey. There were no significant differences in HR or RPE between virtual reality exergaming and the standard of care, and 100% of participants preferred the VR over SoC for the exercise. VR exergaming was non-inferior to the SoC for short duration upper extremity exercise in those with SCI/D. Implementing VR for patients with SCI/D should be studied further to observe the longer term effect on cardiovascular health and to determine feasibility and compliance for home use.
海报(临床/最佳实践实施) ID 1981325
许多障碍阻碍脊髓损伤或疾病(SCI/D)患者遵守推荐的运动指南,从而增加了继发健康问题的风险。虚拟现实(VR)等主流技术方案具有促进所需运动参与的潜力。然而,还需要进一步研究 VR 运动模式,以确定其可行性和有效性,并最终指导实践建议。 这项试验性可行性研究的目的是确定 VR 游戏是否不逊于目前针对 SCI/D 患者的上肢有氧运动标准(SoC)。 25 名患有 SCI/D 的参与者在完成 10 分钟的 VR 或 SoC 锻炼后,休息片刻,再完成 10 分钟的另一种方式的锻炼。每种运动方式都收集了基线、运动开始 5 分钟和 10 分钟(运动结束)时的心率 (HR) 和体力消耗率 (RPE) 等主要结果。次要探索性测量包括在每次运动前后测量的数字疼痛评分量表,以及研究后的喜好度调查。 虚拟现实运动疗法与标准疗法在心率或 RPE 方面没有明显差异,100% 的参与者更喜欢虚拟现实运动疗法,而不是标准疗法。 在对患有 SCI/D 的患者进行短时间上肢锻炼时,虚拟现实外显游戏的效果并不亚于 SoC。应进一步研究为 SCI/D 患者实施 VR 对心血管健康的长期影响,并确定家庭使用的可行性和依从性。
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来源期刊
CiteScore
3.20
自引率
3.40%
发文量
33
期刊介绍: Now in our 22nd year as the leading interdisciplinary journal of SCI rehabilitation techniques and care. TSCIR is peer-reviewed, practical, and features one key topic per issue. Published topics include: mobility, sexuality, genitourinary, functional assessment, skin care, psychosocial, high tetraplegia, physical activity, pediatric, FES, sci/tbi, electronic medicine, orthotics, secondary conditions, research, aging, legal issues, women & sci, pain, environmental effects, life care planning
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