Improving Students' Vocabulary by Using Bingo Game at the Eighth Grade of SMP Swasta Idanoi in 2022/2023

Hendrik Gea 1205
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Abstract

Vocabulary is the words that has a meaning and used by people to communicate with other and it support skills in English, namely Listening, Speaking, Reading, and Writing. In the reality, the students at the Eighth grade of SMP Swasta Idanoi had a problem in vocabulary that effected in their Writing skill, namely: students were not able to know the English words and uses, students were not able to recognize the translation words and difficulties in memorizing the long syllable and unfamiliar words. Based on the problem, this research aimed to overcome the problem by using Bingo game. This research used Classroom Action Research (CAR) that consists of Planning, Action, Observation, and Reflection. The result of the research in cycle I showed there were 13 students did not pass the MCC of 21 students and the average of students’ mark was 63. The lowest score was 10 and the highest was 90. In the cycle II, all the students passed the MCC with the average of students’ mark was 93,33 with the lowest score was 80 and the highest score was 100. The researcher concluded Bingo game improved students’ vocabulary and overcome the students’ problem in this research.
通过使用宾果游戏提高 2022/2023 年斯瓦史塔伊达诺伊 SMP 八年级学生的词汇量
词汇是有意义的单词,被人们用来与他人交流,它支持英语技能,即听、说、读和写。在现实中,SMP Swasta Idanoi 学校八年级的学生在词汇方面存在问题,这影响了他们的写作能力,即:学生不认识英语单词及其用法,学生不能识别翻译单词,难以记忆长音节和陌生单词。基于上述问题,本研究旨在通过宾果游戏来克服这一问题。本研究采用了课堂行动研究(CAR),包括计划、行动、观察和反思。第一周期的研究结果显示,21 名学生中有 13 名学生没有通过 MCC 考试,学生的平均分数为 63 分。最低分是 10 分,最高分是 90 分。在周期 II 中,所有学生都通过了 MCC,学生的平均分数为 93.33 分,最低分数为 80 分,最高分数为 100 分。研究人员得出结论,宾果游戏提高了学生的词汇量,克服了本研究中学生遇到的问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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