Generating 3-D auditory stimuli for the evaluation of spatial impression in musical instruments

Jorge Trevino, Fusako Ishimura, Masaru Tanaka, Yasuo Shiozawa
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Abstract

Spatial hearing plays an important, but not well understood, role in the perception of musical instruments and audio equipment. Psychophysical experiments are necessary to elucidate the processes which convey the spatial impression of sound sources. To this end, we propose a way to generate virtual stimuli for research on the spatial impression of musical instruments, specifically pianos. Our proposal, based on acoustical holography, takes a series of measurements over a dense grid and designs a virtual vibrating plate with the same directivity as the piano, as observed from the measuring grid. The number of active modes in the left-right and front-back directions of this virtual source can be controlled to reduce the radiation pattern complexity and generate a wide range of virtual stimuli. The resulting sound fields are rendered using binaural Ambisonics, using the position of the piano player as the spherical harmonic expansion center. The proposal was used in actual psychophysical experiments looking to shed light into the spatial impression of digital and acoustic pianos. The results show that the proposal does generate spatial sound signals which are consistently associated with different degrees of richness in the spatial impression.
生成三维听觉刺激,用于评估乐器的空间印象
空间听觉在对乐器和音响设备的感知中起着重要作用,但人们对这一作用还不甚了解。心理物理实验对于阐明传递声源空间印象的过程十分必要。为此,我们提出了一种生成虚拟刺激物的方法,用于研究乐器(特别是钢琴)的空间印象。我们的建议以声学全息技术为基础,在密集网格上进行一系列测量,并设计出一个虚拟振动板,其指向性与钢琴相同,正如从测量网格上观察到的那样。这个虚拟声源的左右和前后方向的有效模式数量可以控制,以降低辐射模式的复杂性,并产生各种虚拟刺激。生成的声场使用双耳 Ambisonics 技术渲染,以钢琴演奏者的位置作为球形谐波扩展中心。该方案被用于实际的心理物理实验,旨在揭示数字钢琴和声学钢琴的空间印象。结果表明,该方案确实能产生空间声音信号,这些信号与不同程度的空间印象丰富度相关联。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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