Werewolf on campus: A case study in inoculation theory and gamified one-shot library instruction

Q3 Social Sciences
Abigail Adams
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引用次数: 0

Abstract

Abstract This case study details the development and results of an information literacy game in which undergraduate students evaluated fictional sources to learn how to recognize a werewolf on campus. The game relied on inoculation theory and fiction to teach students to identify indicators of mis and disinformation outside of any real-world examples that might affect their learning experience. The game showed promise as students were far more engaged and demonstrated better retention later in the semester than students who received a more traditional lecture about disinformation and source evaluation. However, the game would likely be more effective if it were expanded beyond the one-shot model.
校园狼人接种理论与游戏化图书馆单次教学案例研究
摘要 本案例研究详细介绍了一个信息扫盲游戏的开发和成果,在这个游戏中,本科生通过评估虚构的信息来源来学习如何识别校园中的狼人。该游戏依靠接种理论和虚构来教学生识别可能会影响他们学习体验的真实世界实例之外的错误信息和虚假信息指标。该游戏显示出了良好的前景,因为与接受关于虚假信息和信息源评估的传统讲座的学生相比,学生的参与度要高得多,在学期后期的保留率也更高。不过,如果能将游戏扩展到单次模式之外,效果可能会更好。
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来源期刊
Public Services Quarterly
Public Services Quarterly Social Sciences-Library and Information Sciences
CiteScore
0.90
自引率
0.00%
发文量
38
期刊介绍: Public Services Quarterly covers a broad spectrum of public service issues in academic libraries, presenting practical strategies for implementing new initiatives and research-based insights into effective practices. The journal publishes research-based and theoretical articles as well as case studies that advance the understanding of public services, including reference and research assistance, information literacy instruction, access and delivery services, and other services to patrons. Articles may examine creative ways to use technology to assist students and faculty. Practice-based articles should be thoroughly grounded in the literature and should situate the work done in one library into the larger context of the situation.
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