Effects of augmented reality on perceived motivation for struggling readers: Mix-method analysis

Rengganis Siwi Amumpuni, Mustakim Sagita, Zaiturrahmi Zaiturrahmi
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Abstract

Higher education students who struggle with reading may find some relief via the use of technology, especially new and developing forms of technology. Even though augmented reality (AR) has been used in the classroom with great success to motivate and engage children who are difficult to teach, there hasn't been a lot of research done on how augmented print may help those who have trouble reading. The purpose of this study is to investigate the effect of augmented reality on perceived motivation for students currently enrolled in higher education, namely their engagement with and understanding of an upgraded design theory book, as well as their perceived motivation to read. This research was conducted using the mix method approach, supported with some different methodologies. The findings reveal that increased support for academic literature enhances motivation, engagement, and confidence in understanding, impacting both struggling and proficient readers. We concluded that students, regardless of their reading level, expressed a willingness to use AR reading assistance for future books. Further research is crucial given the heightened levels of motivation and confidence. This research aligns with technological advancements, and educators can influence the development of augmented reality apps for classroom use. Future studies should focus on students with reading difficulties, exploring the optimal design of AR experiences and learning games to enhance understanding and retention of art history lectures in higher education
增强现实对有困难的读者的感知动机的影响:混合方法分析
在阅读方面有困难的高校学生可以通过使用技术,特别是新的和正在发展的技术形式,找到一些缓解方法。尽管增强现实技术(AR)在课堂上的应用已经取得了巨大成功,可以激励和吸引那些难以教导的孩子,但对于增强打印技术如何帮助那些有阅读困难的学生,还没有很多研究。本研究的目的是调查增强现实技术对高等教育在校生感知动机的影响,即他们对升级设计理论书籍的参与和理解,以及他们感知到的阅读动机。这项研究采用了混合方法,并辅以一些不同的方法。研究结果表明,增加对学术文献的支持可以提高阅读动机、参与度和理解信心,对有困难的读者和熟练读者都有影响。我们的结论是,无论学生的阅读水平如何,他们都表示愿意在今后的阅读中使用 AR 阅读辅助工具。鉴于动机和信心水平的提高,进一步的研究至关重要。这项研究与技术进步相吻合,教育工作者可以对课堂使用的增强现实应用程序的开发施加影响。未来的研究应重点关注有阅读困难的学生,探索增强现实体验和学习游戏的最佳设计,以增强对高等教育中艺术史讲座的理解和记忆。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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