Penerapaan Pembelajaran Kooperatif Teams Games Tournament untuk Meningkatkan Hasil Belajar dan Aktivitas Siswa

Adrianus Bala Tukan, Siti Napfiah
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Abstract

Low student learning outcomes and activities are a manifestation of various problems that arise from ongoing learning activities. Learning outcomes in Mathematics learning are marked by a class average value of 78.18. The data shows that the value of 15 out of 18 (83.33%) has not been completed and 16.67% of students have reached KKM. The method used still uses lectures, a conservative paradigm, where the teacher imparts knowledge to students passively where learning is more centered on the teacher. Students tend to be passive, low absorption, boredom, lack of student enthusiasm, and distraction in class. Based on these problems, the authors made an effort to increase student learning outcomes and activities in mathematics class VIII-B Marsudi Siwi Malang Catholic Middle School for the 2022/2023 academic year as many as 18 students using the Cooperative method of the Teams Games Tournament (TGT) type. This research is Classroom Action Research (PTK), the researcher acts as an educator and the subject educator as an observer. Based on the results of the analysis of the research, it can be seen that with the application of the Teams Games Tournament (TGT) method, there is an increase in learning outcomes in class VIII-B students of Marsudisiwi Catholic Middle School Malang for the 2022/2023 academic year. The completeness of student learning outcomes in the first cycle was 66.7%, and in the second cycle was 94.4%. This increase is the implication of increasing student learning activities. Educators feel satisfied and proud of the implementation of the Teams Games Tournament (TGT) method, and students feel very happy and enthusiastic in participating in learning. Researchers suggest that teachers should always try to improve student learning outcomes in each process of learning mathematics using innovative learning models, one of which is the TGT (Teams Games Tournament) learning model, and students are expected to pay more attention to lessons and actively participate in learning mathematics in class and be able to improve learning outcomes.
实施团队游戏比赛合作学习,提高学生学习成果和活动水平
学生的学习成果和活动水平低,是持续学习活动中出现的各种问题的表现。数学学习成果的班级平均值为 78.18。数据显示,18 人中有 15 人(83.33%)的数值尚未完成,16.67% 的学生达到了 KKM。采用的方法仍然是讲授法,这是一种保守的范式,教师被动地向学生传授知识,学习更多地以教师为中心。学生在课堂上容易出现被动、吸收能力低、厌学、缺乏学习热情、注意力分散等问题。基于这些问题,作者在 2022/2023 学年马苏迪-斯维-马朗天主教中学数学八-B 班采用团队游戏比赛(TGT)式合作方法,努力提高学生的学习成绩,并让多达 18 名学生参与到活动中来。本研究为课堂行动研究(PTK),研究者作为教育者,受教育者作为观察者。根据研究分析的结果,可以看出,随着团队游戏比赛(TGT)方法的应用,马朗马苏迪斯维天主教中学八年级 B 班学生在 2022/2023 学年的学习成绩有所提高。第一周期的学生学习成果完成率为 66.7%,第二周期为 94.4%。这一增长是学生学习活动增加的结果。教育工作者对团队游戏竞赛(TGT)方法的实施感到满意和自豪,学生们也感到非常高兴,参与学习的热情高涨。研究人员建议,教师在数学学习的每一个过程中,都应尝试利用创新的学习模式来提高学生的学习效果,TGT(团队游戏比赛)学习模式就是其中之一,希望学生在课堂上能够更加关注课程,积极参与数学学习,并能够提高学习效果。
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