Perancangan Game Edukasi Find the Vaccine tentang Virus COVID-19 sebagai Wawasan untuk Remaja

Sandy Yohan Baskoro, Mitra Istiar Wardhana, Joko Samodra
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Abstract

Banyak negara yang terjangkit pandemi COVID-19, Indonesia adalah salah satunya. Virus COVID-19 merupakan penyakit menular yang disebabkan oleh virus corona 2 (SARS-CoV-2) dan menyerang sistem pernapasan. Banyak remaja merasakan jenuh dan bosan dirumah akibat efek pandemi ini. Disisi lain mereka juga harus tetap belajar ditengah pandemi. Banyak media pembelajaran yang digunakan ditengah pandemi, salah satunya game edukasi. Tujuan perancangan game “Find the Vaccine” ini sebagai penambah wawasan sekaligus hiburan untuk para remaja. Metode yang digunakan adalah metode pra produksi, produksi, pasca produksi agar mendapat hasil yang maksimal. Tujuan selanjutnya adalah membangun game edukasi untuk memberikan wawasan tentang pencegahan penularan COVID-19 kepada remaja dengan menggunakan game engine Construct 2. Adapun hasil pengujian game ini menyatakan bahwa 70 persen responden menyatakan bahwa game ini baik dan layak dari sisi tampilan, gameplay dan user interfacenya. Kata kunci: game edukasi; COVID-19; pandemi Designing an Educational Game Find the Vaccine about COVID-19 Virus as Insight for Teenagers Many countries have been affected by the COVID-19 pandemic; Indonesia is one of them. The COVID-19 virus is an infectious disease caused by the corona virus 2 (SARS-CoV-2) and attacks the respiratory system. Many teenagers feel bored at home due to the effects of this pandemic. On the other hand, they also have to keep learning in the midst of a pandemic. Many learning media are used in the midst of a pandemic, one of which is educational games. The purpose of designing this “Find the Vaccine” game is to add insight as well as entertainment for teenagers. The method used is the method of pre-production, production, post-production in order to get maximum results and to build an educational game to provide insight into preventing the spread of COVID-19 to teenagers by using the game engine Construct 2. The results of testing this game stated that 70 percent of respondents stated that this game was good and worthy in terms of appearance, gameplay and user interface. Keywords: educational game; COVID-19; pandemic
设计有关 COVID-19 病毒的 "寻找疫苗 "教育游戏,为青少年提供启示
印度尼西亚有许多国家都在使用 COVID-19 病毒。COVID-19病毒是由科罗娜2号病毒(SARS-CoV-2)衍生出来的一种单细胞病毒,并威胁着整个系统。许多人都被感染了这种病毒。这些人都是媒体的忠实拥护者。许多媒体都在开发新的游戏,其中包括游戏教育。游戏 "寻找疫苗 "是一个可持续发展的游戏。所采用的方法包括产品推荐方法、产品介绍方法、产品使用方法等,以帮助用户改进工作。我们的目标是通过使用游戏引擎 Construct 2 来开发游戏编辑器,以提高 COVID-19 项目的开发效率。有 70 人对该游戏做出了回应,他们认为该游戏在内容、游戏性和用户界面方面都很不错。Kata kunci: game edukasi; COVID-19; pandemi Designing an Educational Game Find the Vaccine about COVID-19 Virus as Insight for Teenagers 许多国家都受到了 COVID-19 的影响,印度尼西亚就是其中之一。COVID-19 病毒是一种由电晕病毒 2(SARS-CoV-2)引起的传染病,主要侵犯呼吸系统。由于这种流行病的影响,许多青少年在家感到无聊。另一方面,他们也必须在大流行病中继续学习。在大流行病期间,可以使用许多学习媒体,教育游戏就是其中之一。设计这个 "寻找疫苗 "游戏的目的是为了让青少年在娱乐的同时增长见识。所采用的方法是前期制作、制作、后期制作的方法,以获得最大效果,并通过使用游戏引擎 Construct 2 制作一款教育游戏,让青少年深入了解如何预防 COVID-19 的传播。这款游戏的测试结果表明,70% 的受访者表示这款游戏在外观、游戏性和用户界面方面都很好,值得一试。关键词:教育游戏;COVID-19;大流行病
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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