The Relationship Between Loneliness and Self-Discovery in Teenagers Using K-Pop Roleplayer Accounts on Twitter

Nadya Vinansia Ramadhani, Doddy Hendro Wibowo
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Abstract

Teenagers fulfill social needs by communicating and relating well with other people. One of the media used to be used is Twitter. This research aims to determine the relationship between loneliness and self-disclosure in teenagers who use the K-Pop Roleplayer account on Twitter. The technique used in determining the sample was nonprobability sampling with purposive sampling. The subjects of this research were 100 K-Pop Roleplayer account users on Twitter. Data collection used a loneliness scale adapted from the Revised Loneliness Scale (UCLA Version 3), and a self-disclosure scale adapted from the Revised Self Disclosure (RSDS). The results of this research show that the correlation coefficient value is –0.181 with a significant value of 0.72>0.05. That means loneliness does not have a significant relationship with self-disclosure among teenagers using the K-Pop Roleplayer account on Twitter. This research can provide a reference for teenagers using K-Pop Roleplayer accounts on Twitter to maximize their use of Twitter according to their needs.
使用推特上 K-Pop 角色扮演者账户的青少年的孤独感与自我发现之间的关系
青少年通过与他人沟通和建立良好关系来满足社交需求。推特是其中一种常用媒体。本研究旨在确定在 Twitter 上使用 K-Pop Roleplayer 帐户的青少年的孤独感与自我披露之间的关系。确定样本时使用的技术是有目的抽样的非概率抽样。研究对象为 100 名 Twitter 上的 K-Pop Roleplayer 帐户用户。数据收集使用了改编自修订版孤独量表(UCLA Version 3)的孤独量表和改编自修订版自我披露量表(RSDS)的自我披露量表。研究结果显示,相关系数为-0.181,显著值为 0.72>0.05。这说明在使用推特上的 K-Pop Roleplayer 帐户的青少年中,孤独感与自我披露没有显著关系。这项研究可以为使用推特上 K-Pop 角色扮演者账户的青少年提供参考,使他们能够根据自己的需要最大限度地使用推特。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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