Games-Based Interactive Multimedia to Increase Student Creativity in Physical Education Course

Sri Nuraini, Rezaki Rezaki, Arita Marini, Julius Sagita, D. Safitri, S. G. Attas
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Abstract

This research was conducted using Research and Development method. The purpose of this study is to produce game-based interactive learning media that has a positive impact on improving students' creative thinking skills in physical education courses. Data collection was carried out in several stages, including expert validation, limited trials, and student response questionnaires. Based on the research results, multimedia interactive based on games is proven to improve the creative thinking skills of fourth-grade students at the elementary school of Tugu Utara 05, North Jakarta. Furthermore, multimedia game-based learning positively impacts student creativity use in education. This research contributes to the digitization of elementary schools through the use of technology in the teaching and learning process. Keyword: game-based interactive learning media; creativity; physical education course
以游戏为基础的互动多媒体提高学生在体育课程中的创造力
本研究采用研究与开发方法进行。本研究的目的是制作基于游戏的互动学习媒体,对提高学生在体育课程中的创造性思维能力产生积极影响。数据收集分几个阶段进行,包括专家论证、有限试验和学生答卷。根据研究结果,基于游戏的多媒体互动被证明能提高雅加达北部 Tugu Utara 05 小学四年级学生的创造性思维能力。此外,基于游戏的多媒体学习对学生在教育中使用创造力产生了积极影响。这项研究通过在教学过程中使用技术,为小学数字化做出了贡献。 关键词:基于游戏的互动学习媒体;创造力;体育课程
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