Innovation culture as a premise for engaging and memorable tourist experiences through gamification

S. Mileva
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引用次数: 0

Abstract

The purpose of the article is to research the impact of innovativeness and innovation culture as premises for effective gamification at destination level. The main hypothesis defended is that innovation culture and gamification can be powerful tools for tourism destination management. By creating a culture that supports innovation and implementing gamification strategies, tourism destinations can enhance their competitiveness, attract more tourists and improve the overall tourism experience. Bulgaria has been selected as the tourism destination for analysis. The methodology combines desk research with key informant surveys. The first survey is about innovativeness and innovation culture and the second is about destination gamification. Both include 18 informants, representing the travel and hospitality sectors in Bulgaria. The main findings are that innovation culture and gamification can be powerful tools for tourism destination management. The contribution is a first attempt to link innovation culture with destination management and the use of gamification as a tool for memorable tourist experiences. The article contains data and gives practical insights reflecting the Bulgarian perspective in the field.
以创新文化为前提,通过游戏化打造引人入胜、令人难忘的旅游体验
文章的目的是研究创新性和创新文化作为有效游戏化的前提条件对旅游目的地的影响。文章提出的主要假设是,创新文化和游戏化可以成为旅游目的地管理的有力工具。通过创建支持创新的文化和实施游戏化战略,旅游目的地可以提高其竞争力,吸引更多游客并改善整体旅游体验。保加利亚被选为分析的旅游目的地。分析方法结合了案头研究和关键信息调查。第一项调查是关于创新能力和创新文化,第二项调查是关于目的地游戏化。这两项调查包括 18 名信息提供者,分别代表保加利亚的旅游和酒店业。主要发现是,创新文化和游戏化可以成为旅游目的地管理的有力工具。这篇文章首次尝试将创新文化与目的地管理联系起来,并将游戏化作为获得难忘旅游体验的工具。文章包含数据,并提供了反映保加利亚在该领域观点的实用见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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