Taking the MOBA (Multiplayer Online Battle Arena) Game "League of Legends" as a Study Case

Zonghan Wang
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引用次数: 0

Abstract

By 2020, the actual sales of China's game market reached 296.513 billion yuan, an increase of 17.826 billion yuan over the previous year, a year-on-year increase of 6.40%. Officially, in 2021, games and e-sports were written into the "14th Five-Year Plan" cultural industry plan, and in the people, more and more e-sports schools have sprung up, and more parents have begun to understand and accept the existence of games. As a hot topic in recent years, the game industry should receive more attention, so this article takes the design of characters in video games as the starting point to make some research on how games develop and maintain customers, hoping that everyone can trigger more thinking about the game industry.
以 MOBA(多人在线竞技场)游戏《英雄联盟》为研究案例
到2020年,我国游戏市场实际销售额达到2965.13亿元,比上年增加178.26亿元,同比增长6.40%。官方在2021年将游戏和电子竞技写入 "十四五 "文化产业规划,而在民间,越来越多的电子竞技学校如雨后春笋般涌现,更多的家长也开始了解和接受游戏的存在。游戏产业作为近年来的热门话题,理应受到更多的关注,本文以电子游戏中的人物设计为切入点,对游戏如何开发和维护客户做了一些研究,希望能引发大家对游戏产业的更多思考。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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