A taxonomy of learner-player's emotions in serious games

A. Hamrouni, Fatima Bendella
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Abstract

The future of video games lies in Affective Games, as the future of learning lies in Affective Learning that due to the proven role of human emotions in how we think and behave. The main goals behind studying emotions in all areas other than psychology and neuroscience are to maximize beneficial emotions, reduce detrimental ones and to develop adaptive systems. The combination of this concept and recent progress in technology has spurred researchers across various fields to focus on incorporating an emotional aspect into human-computer interaction. In Serious Games context, learner-player can experience two types of emotions, the first is related to the learning elements and the second is referred to video games elements. In both learning and video games contexts, recent studies have introduced affective models to conceptualize the influence of emotions within these spheres. However, a discernible trend emerges in the realm of Serious Games research. Notably, the majority of recent studies within this domain exhibit a notable inclination towards prioritizing aspects such as personalized emotion recognition, adaptive gameplay, real-time feedback mechanisms, emotion regulation training, immersive experiences via mixed reality, longitudinal studies, and collaborative cross-disciplinary initiatives. As a result, the nuanced pursuit of affective modeling for learners-players often experiences relegation, yielding precedence to these innovative trajectories. Within this conceptual framework, this article endeavors to examine the interconnection between the emotional experiences of learner-players and the educational and interactive components inherent in serious games.
严肃游戏中学习者和玩家情绪分类法
电子游戏的未来在于情感游戏,正如学习的未来在于情感学习一样,因为人类情感在我们的思维和行为方式中的作用已得到证实。除心理学和神经科学外,在其他所有领域研究情感的主要目的是最大限度地利用有益情感,减少有害情感,并开发适应性系统。这一概念与最近的技术进步相结合,促使各个领域的研究人员开始关注将情感因素纳入人机交互的问题。在 "严肃游戏"(Serious Games)中,学习者和玩家可以体验到两种情感,第一种情感与学习元素有关,第二种情感则与视频游戏元素有关。在学习和视频游戏方面,最近的研究都引入了情感模型,以概念化情感在这些领域的影响。不过,在严肃游戏研究领域出现了一个明显的趋势。值得注意的是,该领域的大多数最新研究都明显倾向于优先考虑以下方面:个性化情绪识别、自适应游戏、实时反馈机制、情绪调节训练、通过混合现实进行沉浸式体验、纵向研究以及跨学科合作计划。因此,对学习者--玩家情感建模的细微追求往往会退居其次,让位于这些创新轨迹。在这一概念框架内,本文试图研究学习者-玩家的情感体验与严肃游戏中固有的教育和互动元素之间的相互联系。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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