Toward a framework for analyzing adaptive digital games' research effectiveness

Stefanie Vanbecelaere, Febe Demedts, B. Reynvoet, F. Depaepe
{"title":"Toward a framework for analyzing adaptive digital games' research effectiveness","authors":"Stefanie Vanbecelaere, Febe Demedts, B. Reynvoet, F. Depaepe","doi":"10.17083/ijsg.v10i4.618","DOIUrl":null,"url":null,"abstract":"Adaptive digital games for learning have been introduced as a motivating way for children to learn as they can provide instant feedback, embed the learning content in an attractive narrative, and adapt instruction according to individual needs of students. Although studies showed benefits of using adaptive digital educational games, a framework for analyzing research on the effectiveness of adaptive digital games is lacking. In this paper, we propose such a framework that accounts for a broad evaluation and is defined by (1) the learner variables that can affect effectiveness, (2) the adaptivity implemented in the tool, and (3) the learning outcomes being assessed . Next, this framework is used to describe recent intervention studies on the effectiveness of adaptive digital games in the context of K-12 education. We end with some concluding thoughts on the merits of such a framework for assessing the effectiveness of digital games and perspectives for future research.","PeriodicalId":196187,"journal":{"name":"Int. J. Serious Games","volume":"16 1","pages":"77-91"},"PeriodicalIF":0.0000,"publicationDate":"2023-11-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Int. J. Serious Games","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.17083/ijsg.v10i4.618","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Adaptive digital games for learning have been introduced as a motivating way for children to learn as they can provide instant feedback, embed the learning content in an attractive narrative, and adapt instruction according to individual needs of students. Although studies showed benefits of using adaptive digital educational games, a framework for analyzing research on the effectiveness of adaptive digital games is lacking. In this paper, we propose such a framework that accounts for a broad evaluation and is defined by (1) the learner variables that can affect effectiveness, (2) the adaptivity implemented in the tool, and (3) the learning outcomes being assessed . Next, this framework is used to describe recent intervention studies on the effectiveness of adaptive digital games in the context of K-12 education. We end with some concluding thoughts on the merits of such a framework for assessing the effectiveness of digital games and perspectives for future research.
建立自适应数字游戏研究效果分析框架
自适应数字学习游戏可以提供即时反馈,将学习内容嵌入有吸引力的叙事中,并根据学生的个人需求调整教学内容,因此被认为是激励儿童学习的一种方式。尽管有研究表明,使用自适应数字教育游戏大有裨益,但目前还缺乏一个分析自适应数字游戏有效性研究的框架。在本文中,我们提出了这样一个框架,该框架考虑到了广泛的评估,并由以下方面定义:(1) 可能影响有效性的学习者变量;(2) 工具中实施的适应性;(3) 评估的学习成果。接下来,我们将利用这一框架来描述最近在 K-12 教育背景下对适应性数字游戏的有效性进行的干预研究。最后,我们总结了这种评估数字游戏有效性的框架的优点以及未来研究的前景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信