Harnessing H5P for Asynchronous Active Learning

Nguyen Bui, Claire Brooks
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Abstract

Active learning, as defined by Bonwell and Eison (1991), involves students in doing things and thinking about what they are doing. Extensive research has highlighted the numerous benefits of active learning, including increased attendance rates (Kozanitis & Nenciovici, 2022), improved learning outcomes (Ruiz-Primo et al., 2011), reduced achievement gaps for underrepresented students (Haak et al., 2011; Theobald et Al., 2020), higher-order thinking skills, and enhanced student performance (Freeman et al., 2014). In comparison to traditional lectures, any form of active learning has proven to be beneficial to student learning (Schneider & Preckel, 2017). However, most research on active learning has focused predominantly on face-to-face synchronous classrooms, with little attention to active learning in online asynchronous environments. This presents an opportunity to explore design solutions that promote active learning in these asynchronous settings where students lack real-time interactions with educators and peers.   The advent of HTML5 (HyperText Markup Language version 5) or H5P has the potential to revolutionise active learning in online learning settings. As a free and open-source content creation tool, H5P offers various interactive and engaging content types that enable students to interact directly with course material in meaningful ways. This interactivity encourages students to participate actively in their learning process rather than passively obtaining information from lectures.     Drawing from two case studies conducted at an Australian university, this presentation highlights how H5P can be used to enhance active learning in online asynchronous courses. The first case study investigates the design of H5P training modules for a platform that supports researchers in humanities and social sciences in their sensitive data access management. This platform is part of a nation-wide project involving 12 partnering institutions and government agencies in Australia. The second case study explores the implementation of H5P learning activities in a Vietnamese language course over three years. In both cases, H5P is used as a plug-in within the Moodle learning platform.   Data collection for these case studies included interviews with educators and learning designers, Moodle reports, and participant feedback surveys. The findings from the thematic analysis and the learning analytics revealed substantial benefits of using H5P for active learning, along with the technical and pedagogical challenges encountered during the design process. The presentation features exemplary cases and insights from the case studies to suggest H5P design solutions that foster active participation, reflective thinking, and knowledge construction for students in online asynchronous settings.
利用 H5P 实现异步主动学习
根据 Bonwell 和 Eison(1991 年)的定义,主动学习是指学生在做事的同时思考自己在做什么。大量研究强调了主动学习的诸多益处,包括提高出勤率(Kozanitis 和 Nenciovici,2022 年)、改善学习效果(Ruiz-Primo 等人,2011 年)、缩小代表性不足学生的成绩差距(Haak 等人,2011 年;Theobald 等人,2020 年)、提高高阶思维能力以及提高学生成绩(Freeman 等人,2014 年)。与传统授课相比,任何形式的主动学习都被证明有利于学生的学习(Schneider & Preckel, 2017)。然而,大多数关于主动学习的研究主要集中在面对面的同步课堂上,很少关注在线异步环境中的主动学习。这就为我们提供了一个机会,探索在这些异步环境中促进主动学习的设计方案,因为在这些环境中,学生缺乏与教育者和同伴的实时互动。 HTML5(超文本标记语言版本 5)或 H5P 的出现有可能彻底改变在线学习环境中的主动学习。作为一种免费的开源内容创建工具,H5P 提供了各种交互式和吸引人的内容类型,使学生能够以有意义的方式与课程材料直接互动。这种互动性鼓励学生积极参与学习过程,而不是被动地从讲座中获取信息。 本讲座通过在澳大利亚一所大学进行的两个案例研究,重点介绍了如何利用 H5P 增强在线异步课程的主动学习。第一个案例研究调查了为支持人文和社会科学研究人员进行敏感数据访问管理的平台设计 H5P 培训模块的情况。该平台是一个全国性项目的一部分,涉及澳大利亚的 12 个合作机构和政府机构。第二个案例研究探讨了三年来在越南语课程中实施 H5P 学习活动的情况。在这两个案例中,H5P 都被用作 Moodle 学习平台的插件。 这些案例研究的数据收集包括对教育者和学习设计者的访谈、Moodle 报告和参与者反馈调查。专题分析和学习分析的结果显示了使用 H5P 进行主动学习的巨大优势,以及在设计过程中遇到的技术和教学挑战。本报告介绍了一些典型案例以及从案例研究中获得的启示,并提出了 H5P 设计解决方案,以促进在线异步环境中学生的积极参与、反思性思维和知识建构。
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