Modes of Social Closure in Morten Tyldum’s Film The Imitation Game

Norbert Schaffeld
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Abstract

Abstract This article discusses Morten Tyldum’s film The Imitation Game in terms of its media-specific representation of social closure at three spatio-temporal levels. They involve Alan Turing’s boarding school in the late 1920s, Bletchley Park, the home of the cryptanalysts during the Second World War, and a homophobic Britain of the early 1950s. The paper borrows from an expanded neo-Weberian theoretical frame and attempts to address power-based processes of social closure by means of an approach that relates the storyline to selected semiotic modes used by the film language. The analysis foregrounds some scenic juxtapositions and modal ties to illustrate how the two codebreakers, Alan Turing (Benedict Cumberbatch) and Joan Clarke (Keira Knightley), cope with an exclusionary society, its homophobic legislation, sexist attitudes, and, in the case of young Alan, its practice of physical bullying.
莫滕-泰尔杜姆的电影《模仿游戏》中的社会封闭模式
摘要 本文从三个时空层面讨论莫滕-提尔登姆的电影《模仿游戏》对社会封闭性的媒体特定表现。这三个时空层面涉及 20 世纪 20 年代末阿兰-图灵的寄宿学校、第二次世界大战期间密码分析员的故乡布莱切利公园以及 20 世纪 50 年代初仇视同性恋的英国。本文借鉴了扩展的新韦伯理论框架,试图通过将故事情节与电影语言所使用的特定符号模式联系起来的方法,探讨基于权力的社会封闭过程。本文分析了一些场景并置和模式联系,以说明两位密码破译者艾伦-图灵(本尼迪克特-康伯巴奇 Benedict Cumberbatch 饰)和琼-克拉克 Joan Clarke(凯拉-奈特莉 Keira Knightley 饰)如何应对排斥性社会、仇视同性恋的立法、性别歧视的态度,以及对年轻的艾伦而言,其身体欺凌的做法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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