Muhamad Arabi Rizki Angkotasan, A. Murdiyanto, A. Himawan, Fajar Syahruddin
{"title":"Desain User Interface Dan User Experience Prototype Mobile Learning Menggunakan Metode Design Thinking Metode Design Thinking","authors":"Muhamad Arabi Rizki Angkotasan, A. Murdiyanto, A. Himawan, Fajar Syahruddin","doi":"10.30989/teknomatika.v16i2.1254","DOIUrl":null,"url":null,"abstract":"Abstract - Do Up uses the website as online learning. users complain about the accessibility of the website with some minimal features and an unattractive UI when accessed via a smartphone will make the UX limited and will limit user interaction in using Do Up. Designing UI and UX prototypes of mobile learning at startup Do Up, using the design thinking method to solve problems and find the right solution according to the user's wishes. The author applies design thinking in this research. The author makes an illustration in the form of a Do Up mobile learning UI design that is in accordance with user needs and provides the design to Do Up stakeholders. In SEQ there are 4 scales given by users, namely 4.5, 6 and 7 scale. Most users give a 7 scale on the UI/UX design of the Do Up mobile learning prototype. On SUS which shows that the final score is 87 It means that the prototype has been well received by the users. The author has applied design thinking which consists of empathize, define, ideate, prototype and test stages in this study.","PeriodicalId":508475,"journal":{"name":"Teknomatika: Jurnal Informatika dan Komputer","volume":"32 12","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-12-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Teknomatika: Jurnal Informatika dan Komputer","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.30989/teknomatika.v16i2.1254","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Abstract - Do Up uses the website as online learning. users complain about the accessibility of the website with some minimal features and an unattractive UI when accessed via a smartphone will make the UX limited and will limit user interaction in using Do Up. Designing UI and UX prototypes of mobile learning at startup Do Up, using the design thinking method to solve problems and find the right solution according to the user's wishes. The author applies design thinking in this research. The author makes an illustration in the form of a Do Up mobile learning UI design that is in accordance with user needs and provides the design to Do Up stakeholders. In SEQ there are 4 scales given by users, namely 4.5, 6 and 7 scale. Most users give a 7 scale on the UI/UX design of the Do Up mobile learning prototype. On SUS which shows that the final score is 87 It means that the prototype has been well received by the users. The author has applied design thinking which consists of empathize, define, ideate, prototype and test stages in this study.
摘要--Do Up 使用网站作为在线学习平台。用户抱怨网站的可访问性差,功能少,通过智能手机访问时用户界面不美观,这将使用户体验受到限制,并限制用户在使用 Do Up 时的互动。在初创公司 Do Up 设计移动学习的用户界面和用户体验原型,使用设计思维方法解决问题,并根据用户的意愿找到正确的解决方案。作者在本研究中应用了设计思维。作者以图解的形式,设计了符合用户需求的Do Up移动学习用户界面,并将设计方案提供给Do Up的利益相关者。在 SEQ 中,用户给出了 4 个等级,即 4.5、6 和 7 级。大多数用户对 Do Up 移动学习原型的 UI/UX 设计给出了 7 分。在 SUS 中,最终得分是 87 分。作者在本研究中运用了设计思维,包括移情、定义、构思、原型和测试等阶段。