Fitri Ayu, G. Ganefri, Dedy Irfan, A. Huda, Des Suryani
{"title":"Is It Practical Digital Learning Application For Learning 3D Graphic Design Based on Augmented Reality?","authors":"Fitri Ayu, G. Ganefri, Dedy Irfan, A. Huda, Des Suryani","doi":"10.37385/jaets.v5i1.1785","DOIUrl":null,"url":null,"abstract":"Learning Graphic Design requires a high level of visualization, especially for design concepts or 3D interior design. If this material is only taught through guided practice in class, the learning outcomes will certainly not be optimal, especially for vocational graduates in the current digital era. The research aims to test the practicality of digital learning applications based on augmented reality technology as a learning medium for 3D interior graphic design. The type of research is Research and Development (R&D) with the Borg and Gall Method, data collection techniques using Likert scale questionnaires, applications built using Blender for modelling, Unity 3D for Augmented Reality Implementation, Android Studio for designing applications, Firebase for database storage, and Fiqma to design the interface design. This research produces a digital learning application that is used for learning 3D interior graphic design which is equipped with learning needs such as classrooms, and communication rooms and is based on Augmented Reality technology so that the resulting interior design objects can be displayed in real-time. Aiken's V formula is used to test the practicality of digital learning applications. The research results showed that the average Aiken's V score from lecturers was 85.22% in the practical category, and students in the small group test was 82.96% and students in the large group test was 83.04% in the practical category. So, it can be concluded that the use of the DiGi.AR application based on Augmented Reality is good and practical for learning 3D graphic design.","PeriodicalId":509378,"journal":{"name":"Journal of Applied Engineering and Technological Science (JAETS)","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2023-12-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Applied Engineering and Technological Science (JAETS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.37385/jaets.v5i1.1785","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
Learning Graphic Design requires a high level of visualization, especially for design concepts or 3D interior design. If this material is only taught through guided practice in class, the learning outcomes will certainly not be optimal, especially for vocational graduates in the current digital era. The research aims to test the practicality of digital learning applications based on augmented reality technology as a learning medium for 3D interior graphic design. The type of research is Research and Development (R&D) with the Borg and Gall Method, data collection techniques using Likert scale questionnaires, applications built using Blender for modelling, Unity 3D for Augmented Reality Implementation, Android Studio for designing applications, Firebase for database storage, and Fiqma to design the interface design. This research produces a digital learning application that is used for learning 3D interior graphic design which is equipped with learning needs such as classrooms, and communication rooms and is based on Augmented Reality technology so that the resulting interior design objects can be displayed in real-time. Aiken's V formula is used to test the practicality of digital learning applications. The research results showed that the average Aiken's V score from lecturers was 85.22% in the practical category, and students in the small group test was 82.96% and students in the large group test was 83.04% in the practical category. So, it can be concluded that the use of the DiGi.AR application based on Augmented Reality is good and practical for learning 3D graphic design.
学习平面设计需要较高的可视化水平,尤其是设计概念或三维室内设计。如果仅通过课堂上的指导练习来教授这些材料,学习效果肯定不会理想,尤其是对于当前数字化时代的职业毕业生而言。本研究旨在测试基于增强现实技术的数字化学习应用作为三维室内平面设计学习媒介的实用性。研究类型为研究与开发(R&D),采用博格法(Borg)和盖尔法(Gall Method),数据收集技术采用李克特量表调查问卷,应用软件构建采用 Blender 建模,Unity 3D实现增强现实,Android Studio设计应用软件,Firebase存储数据库,Fiqma设计界面设计。这项研究制作了一个数字学习应用程序,用于学习三维室内平面设计,该应用程序配备了教室和交流室等学习需求,并基于增强现实技术,使生成的室内设计对象可以实时显示。艾肯 V 公式用于检验数字化学习应用的实用性。研究结果表明,讲师在实用性类别中的平均艾肯 V 得分为 85.22%,学生在小组测试中的平均艾肯 V 得分为 82.96%,学生在大组测试中的平均艾肯 V 得分为 83.04%。因此,可以得出结论,使用基于增强现实技术的 DiGi.AR 应用程序学习三维平面设计具有良好的实用性。