Tao Chen, Qiyang Chen, Zi Wang, Liming Zhu, Q. Feng, G. Lv
{"title":"Hybrid compressed light field optimization algorithm based on stochastic gradient descent","authors":"Tao Chen, Qiyang Chen, Zi Wang, Liming Zhu, Q. Feng, G. Lv","doi":"10.1117/12.3007185","DOIUrl":null,"url":null,"abstract":"As we all know, the traditional compressed light field 3D display technology has the problems of limited 3D depth of field and low display brightness. In this paper, a hybrid compressed light field device based on polarization multiplexing is proposed, which combines multiplicative and superimposed compressed light field 3D display to improve the light intensity perceived by human eyes and enlarge the depth of field. In addition, when using high-brightness mini-leds, noise can appear at the edges of the reconstructed image. This is because non-negative tensor matrix (NTF) algorithm adopts hierarchical iteration, which is easy to fall into the local optimal solution, resulting in poor optimization effect of the edge part and noise. Then we introduce the stochastic gradient descent (SGD) algorithm which can better improve the problem of edge noise because all spatial light modulator pixel values are updated at the same time in the iteration process. In terms of perception indicators, NTF uses the mean square error coefficient, which cannot account for many nuances of human perception, resulting in iterative results that sometimes do not conform to the subjective perception of human eyes. In contrast, the loss function of SGD can be self-defined. This paper introduces the Learned Perceptual Image Patch Similarity, which is more in line with human perception. Through simulation and experiments, we verify the advantages of the proposed device and the effectiveness of the corresponding optimization algorithm.","PeriodicalId":505225,"journal":{"name":"Advanced Imaging and Information Processing","volume":"49 1","pages":"129420C - 129420C-6"},"PeriodicalIF":0.0000,"publicationDate":"2023-12-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Advanced Imaging and Information Processing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1117/12.3007185","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
As we all know, the traditional compressed light field 3D display technology has the problems of limited 3D depth of field and low display brightness. In this paper, a hybrid compressed light field device based on polarization multiplexing is proposed, which combines multiplicative and superimposed compressed light field 3D display to improve the light intensity perceived by human eyes and enlarge the depth of field. In addition, when using high-brightness mini-leds, noise can appear at the edges of the reconstructed image. This is because non-negative tensor matrix (NTF) algorithm adopts hierarchical iteration, which is easy to fall into the local optimal solution, resulting in poor optimization effect of the edge part and noise. Then we introduce the stochastic gradient descent (SGD) algorithm which can better improve the problem of edge noise because all spatial light modulator pixel values are updated at the same time in the iteration process. In terms of perception indicators, NTF uses the mean square error coefficient, which cannot account for many nuances of human perception, resulting in iterative results that sometimes do not conform to the subjective perception of human eyes. In contrast, the loss function of SGD can be self-defined. This paper introduces the Learned Perceptual Image Patch Similarity, which is more in line with human perception. Through simulation and experiments, we verify the advantages of the proposed device and the effectiveness of the corresponding optimization algorithm.
众所周知,传统的压缩光场 3D 显示技术存在 3D 景深有限、显示亮度低等问题。本文提出了一种基于偏振复用技术的混合压缩光场设备,它结合了乘法和叠加压缩光场 3D 显示技术,提高了人眼感知的光强度,扩大了景深。此外,在使用高亮度微型 LED 时,重建图像的边缘会出现噪点。这是因为非负张量矩阵(NTF)算法采用分层迭代,容易陷入局部最优解,导致边缘部分优化效果不佳,出现噪点。随后,我们引入了随机梯度下降算法(SGD),该算法在迭代过程中所有空间光调制器像素值同时更新,因此能更好地改善边缘噪声问题。在感知指标方面,NTF 使用的是均方误差系数,无法考虑人类感知的许多细微差别,导致迭代结果有时不符合人眼的主观感知。相比之下,SGD 的损失函数可以自行定义。本文介绍了学习感知图像补丁相似性,它更符合人类的感知。通过仿真和实验,我们验证了所提设备的优势和相应优化算法的有效性。