The Development of The English Language Learning Videos Through Role Playing Based on Personalization Through A Data Driven Approach for Deaf Students

L. I. Purnomo, Fitriyah Fitriyah, Yuliana Friska, Nisak Ruwah Ibnatur Husnul
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Abstract

This study aims to produce English language learning videos through role-playing based on personalization through a data-driven approach for deaf students. This research method used research and development with the ADDIE model, namely analysis, design, development, implementation, and evaluation. The subjects in this study were 2 material experts, 2 learning video media experts, 2 practitioners, and 20 student responses. The results showed that the English language learning video through role-playing based on personalization through a data-driven approach had been tested for validity and reliability, so it is feasible to use in the learning process. The implementation results of this innovation on 3 deaf students obtained scores above 80. This research implies that deaf students find it easier to understand English language material, especially prepositions, comparisons, and subject-verb agreement.
基于数据驱动的个性化方法,通过角色扮演为聋人学生开发英语学习视频
本研究旨在通过数据驱动方法,以个性化为基础,通过角色扮演为聋哑学生制作英语学习视频。本研究方法采用了 ADDIE 模式的研究与开发,即分析、设计、开发、实施和评估。研究对象包括 2 名教材专家、2 名学习视频媒体专家、2 名实践者和 20 名学生。研究结果表明,基于数据驱动方法的个性化角色扮演英语学习视频经过了有效性和可靠性测试,因此在学习过程中使用是可行的。这项创新在 3 名聋哑学生身上的实施结果得到了 80 分以上。这项研究表明,聋生更容易理解英语语言材料,尤其是介词、比较和主谓一致。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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