Contemporary Adventures with The Garden of Earthly Delights: Open Worlds and Hieronymus Bosch

Rebekah Rhodes
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Abstract

Over 500 years after it was created, Hieronymus Bosch’s The Garden of Earthly Delights continues to intrigue viewers. It has inspired contemporary artwork across diverse media including experimental film, digital animation and video games, as well as providing stimuli for curators, critics and collectors. This article maps present-day approaches to The Garden of Earthly Delights and links the enduring appeal of this painting to its interactive, multi-layered structure in which countless narrative vignettes play out simultaneously. Contemporary artworks that reference Bosch’s triptych are examined, with a special focus on digital creations by SMACK, Miao Xiaochun, Michael Bielicky and Kamila B. Richter. The exhibition The Garden of Earthly Delights Through the Artworks of Colección SOLO is also analyzed to illustrate how an understanding of Bosch’s work as interactive art informed the exhibition discourse, publication and architecture.
与《世外桃源》的当代探险:开放的世界和博斯的作品
希罗尼穆斯-博斯(Hieronymus Bosch)的《世外桃源》问世 500 多年后,仍然吸引着观众。它启发了包括实验电影、数字动画和视频游戏在内的各种媒体的当代艺术作品,也为策展人、评论家和收藏家提供了灵感。这篇文章描绘了当今对《世外桃源》的研究方法,并将这幅画的持久魅力与其互动式、多层次的结构联系起来,在这种结构中,无数的叙事小故事同时上演。文章对参考博世三联画的当代艺术作品进行了研究,并特别关注了 SMACK、缪晓春、迈克尔-比利奇和卡米拉-B-里希特的数字创作。此外,还分析了 "通过 SOLO 美术馆的艺术作品看世外桃源 "展览,以说明对博世作品作为互动艺术的理解是如何影响展览的论述、出版和建筑的。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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