The ethical dilemma of modding digital games: A literature review of the creation and distribution of mods

Pedro Reisinho, Rui Raposo, Nelson Zagalo
{"title":"The ethical dilemma of modding digital games: A literature review of the creation and distribution of mods","authors":"Pedro Reisinho, Rui Raposo, Nelson Zagalo","doi":"10.1177/13548565231223933","DOIUrl":null,"url":null,"abstract":"In parallel with the rapid growth of the digital games market, the modding phenomenon has been gaining momentum. Mod culture, a manifestation of the convergence and the remix cultures, emerges as a way to adapt digital games to the needs of their players and incorporate content from other media, such as books, movies, or series, into the game world. This systematic literature review aims to discuss the ethical considerations of modding by understanding its impact on the overall gaming experience and comprehending how players and game companies perceive and respond to modders’ motivations. 15 studies from various scientific fields were analysed. Overall, mods impact the gaming experience in a variety of ways, ranging from educational purposes to deeper social concerns. While modders find motivation to create mods stemming from a myriad of reasons, including leisure and self-improvement, the stance taken by game companies, gaming communities, and players tends to discourage them from developing new mods and deter new modders who aspire to contribute with creative content. In conclusion, it remains important to recognise that specific ethical dilemmas linked to mod culture require in-depth debate to reach a consensus. Furthermore, other aspects demand more stringent scrutiny to ensure that we can all benefit from the enriching playground of personal experimentation and exploration that modding offers in this contemporary era of convergence.","PeriodicalId":505001,"journal":{"name":"Convergence: The International Journal of Research into New Media Technologies","volume":"11 4","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-12-21","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Convergence: The International Journal of Research into New Media Technologies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1177/13548565231223933","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

In parallel with the rapid growth of the digital games market, the modding phenomenon has been gaining momentum. Mod culture, a manifestation of the convergence and the remix cultures, emerges as a way to adapt digital games to the needs of their players and incorporate content from other media, such as books, movies, or series, into the game world. This systematic literature review aims to discuss the ethical considerations of modding by understanding its impact on the overall gaming experience and comprehending how players and game companies perceive and respond to modders’ motivations. 15 studies from various scientific fields were analysed. Overall, mods impact the gaming experience in a variety of ways, ranging from educational purposes to deeper social concerns. While modders find motivation to create mods stemming from a myriad of reasons, including leisure and self-improvement, the stance taken by game companies, gaming communities, and players tends to discourage them from developing new mods and deter new modders who aspire to contribute with creative content. In conclusion, it remains important to recognise that specific ethical dilemmas linked to mod culture require in-depth debate to reach a consensus. Furthermore, other aspects demand more stringent scrutiny to ensure that we can all benefit from the enriching playground of personal experimentation and exploration that modding offers in this contemporary era of convergence.
修改数字游戏的道德困境:关于创建和传播修改程序的文献综述
在数字游戏市场迅速发展的同时,MOD 现象也日益兴盛。作为融合文化和混音文化的一种表现形式,Mod 文化的出现是为了适应玩家的需求,将其他媒体(如书籍、电影或系列剧)的内容融入游戏世界。本系统性文献综述旨在通过了解修改对整体游戏体验的影响,以及理解玩家和游戏公司如何看待和回应修改者的动机,来讨论修改的伦理问题。我们分析了来自不同科学领域的 15 项研究。总体而言,MOD 对游戏体验的影响是多方面的,从教育目的到更深层次的社会问题。虽然修改器制作者发现制作修改器的动机来源于多种原因,包括休闲和自我完善,但游戏公司、游戏社区和玩家所采取的立场往往会阻碍他们开发新的修改器,并使渴望贡献创造性内容的新修改器制作者望而却步。总之,认识到与 mod 文化相关的特定伦理困境需要深入讨论才能达成共识,这一点仍然很重要。此外,还需要对其他方面进行更严格的审查,以确保我们所有人都能受益于MOD在这个当代融合时代所提供的丰富的个人实验和探索乐园。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:604180095
Book学术官方微信