Use of game tools in martial arts for endurance development

IF 0.7 Q4 HOSPITALITY, LEISURE, SPORT & TOURISM
S. Marchenko, O. Ivashchenko, O. Khudolii, Renat Lubchenkov
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Abstract

Background and Study Aim. The purpose of research is to test experimentally the effectiveness of the influence of game means on the dynamics of endurance development in 10-year-old boys who attend the sports section of Kyokushinkai karate. Material and Methods. Forty 10-year-old boys engaged in Kyokushinkai karate took part in the research. The children and their parents were informed about all peculiarities of the research and agreed to participate in the experiment. The following research methods were used to solve the tasks: analysis of scientific and methodological literature, pedagogical testing, and methods of mathematical statistics for processing research results. Results. Statistically significant changes in results occurred in the studied groups (p<0,001). The improvement of the level of endurance development in 10-year-old boys’ karate athletes in favor of EG is confirmed. The highest statistically significant changes in EG indicators (р<0.001) occurred in tests "Bent arm hang" (14.6%), "Push-ups" (11.8%), "Burpee" (11.8%). The average performance in 300 m run (8.6%) and in kicks "Mawashi geri chudan" with the right (left) foot slightly increased by 9.8% and 8.1%, respectively. There was no significant difference in the results of the test "Sit-ups in 1 min from the supine position" between EG and CG groups (1.1%, p>0.05). However, both groups showed a sufficiently confident increase in the level of local dynamic power endurance (EG – 11.6%, CG – 10.4% at p<0.001). Conclusions. The level of boys’ endurance at the initial stage of the pedagogical experiment corresponds to proper age norms. According to most results, 36% of boys are classified as of average level, 16.5% as above average, 17% as high. The rest of the indicators were distributed between below average and low levels, 12% and 18.5%, respectively. A significant lag was found in terms of general endurance (300 m run test). The dynamics of the obtained data testified to the effectiveness of the developed, tested, and implemented physical education methodology of endurance development in 10-year-old boys’ karate athletes with outdoor games. Because of application of game load (5 games, 3 repetitions with rest intervals of 20 s) there was a statistically significant increase in endurance (р<0.001).
在武术中使用游戏工具促进耐力发展
研究背景和目的。研究目的是通过实验测试游戏手段对参加日本空手道运动部的 10 岁男孩耐力发展动态的影响效果。材料和方法。40 名 10 岁的空手道男孩参加了研究。这些儿童及其家长被告知了研究的所有特殊性,并同意参加实验。为完成任务,采用了以下研究方法:分析科学和方法论文献、教学测试和处理研究结果的数理统计方法。研究结果从统计学角度看,研究组的结果发生了重大变化(P0.05)。不过,两组的局部动力耐力水平都有足够的提高(EG - 11.6%,CG - 10.4%,P<0.001)。结论在教学实验的初始阶段,男生的耐力水平符合适当的年龄标准。大部分结果显示,36% 的男生被归类为平均水平,16.5% 高于平均水平,17% 高于平均水平。其余指标分布在平均水平以下和低水平之间,分别为 12%和 18.5%。在一般耐力方面(300 米跑步测试)发现了明显的落后。所获数据的动态性证明了所开发、测试和实施的体育教学方法的有效性,该方法旨在通过户外游戏培养 10 岁男孩空手道运动员的耐力。由于采用了游戏负荷(5 次游戏,重复 3 次,每次休息 20 秒),耐力有了显著的提高(р<0.001)。
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来源期刊
Pedagogy of Physical Culture and Sports
Pedagogy of Physical Culture and Sports Social Sciences-Education
CiteScore
2.00
自引率
0.00%
发文量
45
审稿时长
6 weeks
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