Implementation of the Good Behavior Game in Polish Elementary Schools Under COVID-19 Restrictions

Anna Kwatera, Mariusz Dzięglewski
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Abstract

Objectives of the research: The main aim of the research was to verify the quality of the implementation of the “Good Behavior Game” (GBG) program in Polish schools and to determine its effects on students and teachers during the COVID-19 pandemic. Research methods: The methodology of the research was based on qualitative and quantitative data analysis. The data was retrieved from teachers’ and coaches’ assessments and the results of playing the GBG in 19 elementary schools in Krakow, Poland during four months of the COVID-19 pandemic. A short description of the context of the issue: The Good Behavior Game is an American universal prevention program that can limit the risky behavior of adolescents and young adults and can help children starting their education to play the role of a student. For teachers, it is additionally an effective tool for classroom management. It is based on four basic pillars: class rules, teamwork, positive reinforcement, and observing students’ behavior. Research findings: The results show the obstacles and difficulties involved in implementing the GBG under COVID-19 restrictions. The findings show how the actions of teachers and coaches translated into an observable reduction in pupils’ disruptive behavior. Conclusions and/or recommendations: The analysis revealed a gradual increase in the quality of program implementation in all areas of evaluation. In terms of the program’s effect on the pupils, the findings showed that over time they gradually successfully internalized the rules and were behaving in line with expectations. Using the GBG in the context of online education caused by the restrictions of the COVID-19 pandemic posed a challenge to teachers: they had to change teaching methods, prepare new educational resources, and modify GBG procedures. The context of the pandemic can also be seen as an added value in the education process. Better digital competences and an innovative attitude toward the education process were observed among both teachers and students.
在 COVID-19 限制条件下在波兰小学开展 "好行为游戏 "活动
研究目的:研究的主要目的是验证 "良好行为游戏"(GBG)计划在波兰学校的实施质量,并确定其在 COVID-19 大流行期间对学生和教师的影响。 研究方法:研究方法基于定性和定量数据分析。数据来自教师和教练的评估,以及在 COVID-19 大流行的四个月期间波兰克拉科夫 19 所小学开展 GBG 项目的结果。 问题背景简述:良好行为游戏 "是美国的一项普及性预防计划,可以限制青少年和年轻人的危险行为,并帮助刚开始接受教育的儿童扮演学生的角色。对教师而言,它也是课堂管理的有效工具。它基于四个基本支柱:班级规则、团队合作、积极强化和观察学生行为。 研究结果:研究结果显示了在 COVID-19 的限制下实施 GBG 所遇到的障碍和困难。研究结果表明,教师和教练的行动如何使学生的捣乱行为明显减少。 结论和/或建议:分析表明,在所有评估领域,计划实施的质量都在逐步提高。就计划对学生的影响而言,研究结果表明,随着时间的推移,学生逐渐成功地将规则内化,并表现出符合预期的行为。在受 COVID-19 大流行限制的在线教育背景下使用 GBG,对教师提出了挑战:他们必须改变教学方法,准备新的教育资源,修改 GBG 程序。大流行病的背景也可以被视为教育过程中的附加值。教师和学生在教育过程中都表现出了更好的数字能力和创新态度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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