Implementation of Project-Based Play Activities in Early Childhood Character Stimulation

Niken Pratiwi, Yuliani Nurani, Rahmah Novianti
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Abstract

Educator-designed play activities focus only on academic skills, not specifically including character in learning objectives. This study aims to develop a project-based play activity program as a form of character stimulation in early childhood. This research was conducted with the development of a program of play activities and digital-based learning media for early childhood. This research uses an R and D approach consisting of two stages, namely: (1) the development stage and (2) the implementation stage in ECCE institutions in the East Jakarta area. The development plan was prepared based on analysis on 5 (five) ECCE institutions in the DKI Jakarta area. The stimulation program is designed by creating a theme design, a weekly activity program, and a daily activity design. Stimulation programs that have been designed by teachers can be a reference in developing character in early childhood. Character recognition is carried out through a variety of activities arranged by the teacher and the use of learning media that are in accordance with the interests and interests of children. The learning media used is also designed with the use of visual and digital-based media. Play activities are carried out through a project-based approach which is implemented through the project introduction stage, project implementation stage, and project completion stage. The development of early childhood frogs is currently the basis for the formation of Indonesia's superior generation. The results of the study resulted in a model for developing early childhood character stimulation programs based on project approaches developed according to field analysis to shape character in children, namely 1) Religious, 2) Independent, 3) Responsible, 4) Cooperation and Helpful, 5) Care for the Environment, and 7) Critical and Creative Reasoning.
在幼儿性格激励中开展基于项目的游戏活动
教育工作者设计的游戏活动只注重学习技能,而没有特别将品格纳入学习目标。本研究旨在开发一种基于项目的游戏活动计划,作为激发幼儿性格的一种形式。本研究以开发幼儿游戏活动项目和基于数字的学习媒体为目的。本研究采用研发方法,包括两个阶段,即:(1) 开发阶段和 (2) 在东雅加达地区幼儿保育和教育机构的实施阶段。开发计划是在对雅加达东区 5 所幼儿保育和教育机构进行分析的基础上制定的。激励计划的设计包括主题设计、每周活动计划和每日活动设计。教师设计的激励计划可以作为幼儿性格培养的参考。通过教师安排的各种活动和使用符合幼儿兴趣和爱好的学习媒体来认识品格。所使用的学习媒体也是以视觉和数字媒体为基础设计的。游戏活动以项目为基础,通过项目引入阶段、项目实施阶段和项目完成阶段来实施。目前,幼儿蛙的发展是印尼优秀一代形成的基础。研究结果形成了一个幼儿性格激励项目开发模式,该模式基于根据实地分析制定的项目方法,以塑造儿童的性格,即 1) 有宗教信仰、2) 独立、3) 有责任感、4) 合作与互助、5) 爱护环境、7) 批判性和创造性推理。
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