Utilizing Social Reality Videos in Mobile Apps to Enhance Electronic Learning: Examining the Influence on Cognitive Learning Outcomes Among Students

Rachid El Yazidi
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Abstract

This research endeavors to evaluate the effectiveness of incorporating electronic learning (e-learning) with social reality videos into a mobile application to enhance students' cognitive learning outcomes. The study adopts an experimental design, specifically a pretest-posttest control group design, involving two distinct groups: the experimental group exposed to e-learning featuring social reality videos, and the control group engaged in traditional face-to-face learning utilizing the expository method. Each group comprised twenty-eight students, and both groups underwent pre-tests and post-tests with identical tasks. The primary focus of this investigation is the assessment of cognitive learning outcomes among students, representing the educational impact of induced learning within each treatment group. Analysis of students' learning outcomes includes descriptive methods (such as the average learning outcomes and n-gain) and statistical procedures, including hypothesis testing to determine differences in achievement between the treatment groups, conducted at a significance level of 0.05. In summary, the findings of this study reveal that the integration of e-learning with social reality videos significantly enhances students' learning outcomes, surpassing the effectiveness of the expository method. Consequently, the researchers recommend the simultaneous incorporation of this innovative approach into conventional classroom lectures.
利用移动应用程序中的社会现实视频加强电子学习:研究对学生认知学习成果的影响
本研究旨在评估将电子学习(e-learning)与社交现实视频结合到移动应用中以提高学生认知学习成果的效果。研究采用了实验设计,特别是前测-后测对照组设计,包括两个不同的小组:实验组接触以社交现实视频为特色的电子学习,对照组则采用传统的面对面讲解法进行学习。每组由 28 名学生组成,两组都进行了任务完全相同的前测和后测。本次调查的主要重点是评估学生的认知学习成果,代表各治疗组中诱导学习对教育的影响。对学生学习成果的分析包括描述性方法(如平均学习成果和 n-gain)和统计程序,包括假设检验,以确定治疗组之间的成绩差异,显著性水平为 0.05。总之,本研究的结果表明,将电子学习与社会现实视频相结合能显著提高学生的学习成绩,其效果超过了讲解法。因此,研究人员建议在传统课堂讲授中同时采用这种创新方法。
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