Design as Playground: Exploring Spatial Design Through Playful Practices

IF 1 4区 社会学 Q2 CULTURAL STUDIES
R. Paez
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Abstract

This article explores how incorporating game-based formats and playful practices into the design process can inform urban and architectural design. In response to the question “How can we think of design as a playground?,” the article presents an expanded notion of play and delves into its implications when incorporated into the design process. The role of play in design is examined according to three aspects: constraints (facilitating an explorative use of factual or self-imposed constraints), engagement (prompting new types of engagement and authorship through dialogism), and chance (creatively embracing chance). Through a series of case studies, this article investigates a range of possibilities for introducing play into spatial design practice and reflects on how it can serve as a foundation for rethinking authorship in design.
设计即游乐场:通过游戏实践探索空间设计
这篇文章探讨了在设计过程中融入游戏形式和游戏实践如何为城市和建筑设计提供信息。针对 "我们如何才能把设计看作是一个游乐场?"这一问题,文章提出了一个扩展的游戏概念,并深入探讨了游戏在设计过程中的意义。文章从三个方面探讨了游戏在设计中的作用:约束(促进对事实约束或自我约束的探索性使用)、参与(通过对话促使新型参与和作者身份)和偶然性(创造性地拥抱偶然性)。本文通过一系列案例研究,探讨了将游戏引入空间设计实践的一系列可能性,并思考了游戏如何作为重新思考设计中作者身份的基础。
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来源期刊
Space and Culture
Space and Culture Multiple-
CiteScore
2.80
自引率
10.00%
发文量
39
期刊介绍: Space and Culture is an interdisciplinary journal that fosters the publication of reflections on a wide range of socio-spatial arenas such as the home, the built environment, architecture, urbanism, and geopolitics. it covers Sociology, in particular, Qualitative Sociology and Contemporary Ethnography; Communications, in particular, Media Studies and the Internet; Cultural Studies; Urban Studies; Urban and human Geography; Architecture; Anthropology; and Consumer Research. Articles on the application of contemporary theoretical debates in cultural studies, discourse analysis, virtual identities, virtual citizenship, migrant and diasporic identities, and case studies are encouraged.
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