Job relevance or perceived usefulness? What features of immersive virtual reality software predict intention to use in a future project-based-learning scenario: a mixed method approach

IF 3.2 Q2 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Alessio Travaglini, Esther Brand, Pascal Meier, Oliver Christ
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Abstract

Not only since COVID-19, the topic of decentralized working and learning methods is becoming increasingly important for various reasons. New virtual reality technologies enable learning in immersive scenarios, which is good when learning from home is advised. However, not all immersive Virtual Reality (iVR) training incorporates learning systems that support complex, realistic, practical tasks that lead to a product or enable acquiring knowledge and life-enhancing skills like project-based learning. Although there are many iVR applications available that support project management, the specific features of these applications that lead to the intention to use (and therefore life-enhancing skills) have yet to be discovered. In this exploratory mixed-method study, we investigated the question of the importance of perceived usefulness (PU) and job relevance (JR) as predictors of intention to use (ItU) in a selection of immersive iVR application features. We started with market research and aggregated 88 software features in 13 categories of 34 professional iVR applications. After an expert selection and ranking procedure, a survey was developed. After deriving from the TAM 2 model and with a sample n = 103, we computed the relationship of JR, PU, and ItU. Although high values were generally observed, we found that the importance of PU is higher than JR when it comes to ItU. Limitations of the study are discussed, and suggestions for further research are given.
工作相关性还是感知有用性?沉浸式虚拟现实软件的哪些特点可预测未来项目式学习场景中的使用意向:一种混合方法
不仅自 COVID-19 以来,由于各种原因,分散式工作和学习方法这一主题正变得越来越重要。新的虚拟现实技术可以让人们在身临其境的场景中学习,这在建议在家学习的情况下是很好的。然而,并不是所有的沉浸式虚拟现实(iVR)培训都包含了支持复杂、现实、实际任务的学习系统,这些任务可以产生产品,也可以获取知识和提高生活技能,如基于项目的学习。虽然目前有许多支持项目管理的 iVR 应用程序,但这些应用程序的具体特点是什么,导致人们产生使用意向(从而提高生活技能),还有待研究。在这项探索性的混合方法研究中,我们调查了感知有用性(PU)和工作相关性(JR)作为使用意向(ItU)预测因素的重要性。我们从市场调研入手,汇总了 34 个专业 iVR 应用程序的 13 个类别中的 88 个软件功能。经过专家筛选和排序程序后,我们制定了一份调查问卷。根据 TAM 2 模型和样本 n = 103,我们计算了 JR、PU 和 ItU 的关系。虽然观察到的数值普遍较高,但我们发现,就 ItU 而言,PU 的重要性高于 JR。我们讨论了研究的局限性,并提出了进一步研究的建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
5.80
自引率
0.00%
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0
审稿时长
13 weeks
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