Tangram Puzzles in Patients with Neurocognitive Disorders: A Pilot Study

IF 1.2 Q4 PSYCHIATRY
Jian Zhang, Narimasa Katsuta, Toshiki Takayama, Narihiro Orimo, Nobuto Shibata, Tadafumi Kato
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Abstract

Objective: The tangram puzzle is a serious math puzzle game used to promote mathematic development in children, which improves visuospatial function and creativity. A game to improve cognitive functions is useful for patients with neurocognitive disorders. This pilot study aimed to determine whether this game could improve cognitive function in patients with neurocognitive disorders. Materials: This study recruited patients with mild Alzheimer’s disease or mild cognitive impairment who were followed longitudinally by the Department of Psychiatry, Juntendo University Hospital, or Juntendo Tokyo Koto Geriatric Medical Center (Tokyo, Japan). Methods: Participants were asked to solve Tangram puzzles 2–3 times weekly, spending 30–40 min/session at home with or without family members for approximately 90 (Study 1) or 180 (Study 2) days. Mini-Mental State Examination (MMSE) in Study 1 as well as a Japanese version of the Montreal Cognitive Assessment and Trail Making Test in Study 2 were performed on the initial and final days. Results: Study 1 comprised eight participants and Study 2 comprised nine participants. Statistically significant improvement was observed in MMSE total score (p = 0.016) and orientation segment (p = 0.026) in Study 1. No statistically significant difference was noted in MMSE total score, orientation segment, or MoCA-J (Japanese version of Montreal Cognitive Assessment) score between the initial and final days in Study 2 (p = 0.764, p = 0.583, and p = 0.401, respectively). Conclusions: Study 1 revealed that Tangram puzzles may ameliorate the progression of cognitive functions in patients with neurocognitive disorders within a short time (3 months); however, Study 2 did not show a consistent result. Thus, randomized controlled trials are warranted to draw a conclusion.
神经认知障碍患者的七巧板拼图:试点研究
目的七巧板是一种严肃的数学益智游戏,用于促进儿童的数学发展,提高视觉空间功能和创造力。改善认知功能的游戏对神经认知障碍患者很有帮助。本试验研究旨在确定该游戏能否改善神经认知障碍患者的认知功能。材料:本研究招募了由顺天堂大学医院精神科或顺天堂东京江东老年医疗中心(日本东京)进行纵向跟踪的轻度阿尔茨海默病或轻度认知障碍患者。研究方法要求参与者每周解2-3次七巧板,每次30-40分钟,与或不与家人一起在家中进行,持续约90天(研究1)或180天(研究2)。在研究 1 和研究 2 中,分别在最初和最后一天进行了迷你精神状态检查 (MMSE),以及日语版蒙特利尔认知评估和寻迹测试。研究结果研究 1 共有 8 名参与者,研究 2 共有 9 名参与者。在研究 1 中,MMSE 总分(p = 0.016)和定向部分(p = 0.026)均有统计学意义的明显改善。在研究 2 中,MMSE 总分、定向部分或 MoCA-J(蒙特利尔认知评估的日语版)得分在最初和最后一天之间无统计学差异(分别为 p = 0.764、p = 0.583 和 p = 0.401)。研究结论研究1显示,七巧板可以在短期内(3个月)改善神经认知障碍患者认知功能的发展;然而,研究2并未显示出一致的结果。因此,需要进行随机对照试验才能得出结论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
CiteScore
1.90
自引率
0.00%
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0
审稿时长
11 weeks
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