Virtual 3D Simulation Technology for Interprofessional Team Training

Isabelle Rash, Kevin Shi, Robyn Sussel, Richard Smith, Spencer Thompson, Edward Cai, Tu Dat Nguyen, Julia Cheng, Wenyi Gong, Sahar Farahmand, Vahid Mehrnoush, S. Hosseinzadeh, Karim Qayumi
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Abstract

In the hospital, interprofessional team members must work collaboratively. That creates a gap in medical practice, particularly in a hectic emergency that may lead to medical errors, with associated ethical, legal, and financial consequences. Mannequin-based simulation can be a solution to bridge this gap in team training. While mannequin-based simulations are effective as a synchronous method, they are expensive, time and space-bound, use hospital resources, and require the whole team to be present. To develop a prototype of a 3D virtual simulation emergency room (ER) environment for interprofessional team training. And to assess the usability of the prototype in a simulation environment for team training using a clinical scenario. Tools and technologies used for this prototype included the Unity platform, C# programming language, and Photon Voice 2. With 3DS Max, we modified and created 3d assets in the ER simulation room. Adobe XD was used to create interactive prototype iterations. Clinical cases were developed with simple algorithms to prove the concepts. We used complex algorithms with Artificial Intelligence and Machine Learning capabilities for the final product. We conducted two usability tests (n = 10, n = 9) using a think-aloud method, a semi-structured follow-up interview, and a survey. A prototype was built to achieve asynchronous team training with easy user access from anywhere in the world. The prototype, which includes voice communication and control of the avatars by players from a distance, supported the usability of the technology for asynchronous team training in health education. CyberPatientER can be used as an additional tool to support team training and communication skills in the health education and healthcare environment.
用于跨专业团队培训的虚拟 3D 仿真技术
在医院里,跨专业团队成员必须协同工作。这就造成了医疗实践中的差距,尤其是在繁忙的急诊中,这可能会导致医疗失误,并带来相关的道德、法律和经济后果。人体模型模拟是弥合团队培训差距的一种解决方案。虽然人体模型模拟作为一种同步方法非常有效,但其成本高昂、受时间和空间限制、占用医院资源,而且需要整个团队都在场。开发用于跨专业团队培训的三维虚拟模拟急诊室(ER)环境原型。并评估原型在模拟环境中的可用性,以便利用临床场景进行团队培训。该原型使用的工具和技术包括 Unity 平台、C# 编程语言和 Photon Voice 2。通过 3DS Max,我们修改并创建了急诊室模拟室的 3D 资产。Adobe XD 用于创建交互式原型迭代。我们用简单的算法开发了临床病例,以证明概念。在最终产品中,我们使用了具有人工智能和机器学习功能的复杂算法。我们进行了两次可用性测试(n = 10、n = 9),分别采用了思考-朗读法、半结构化后续访谈和调查法。我们制作了一个原型,以实现异步团队培训,方便用户从世界任何地方进行访问。该原型包括语音通信和玩家远程控制化身,支持该技术在健康教育异步团队培训中的可用性。CyberPatientER 可用作支持健康教育和医疗保健环境中团队培训和交流技能的额外工具。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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