Exploring the impact of non-verbal cues on user experience in immersive virtual reality

IF 0.9 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Elena Dzardanova, Vasiliki Nikolakopoulou, Vlasios Kasapakis, Spyros Vosinakis, Ioannis Xenakis, Damianos Gavalas
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引用次数: 0

Abstract

Face-to-face communication relies extensively on non-verbal cues (NVCs) which complement, or at times dominate, the communicative process as they convey emotions with intense salience, thus definitively affecting interpersonal communication. The capture, transference, and subsequent interpretation of NVCs becomes complicated in computer-mediated communicative processes, particularly in shared virtual worlds, for which there is growing interest both in regard to NVCs technological integration and their affective impact. This paper presents a between-groups experimental setup which is facilitated in immersive virtual reality (IVR), and examines NVCs effects on user experience, with special emphasis on degree of attention toward each NVC as an isolated controlled variable of a scripted performance by a virtual character (VC). This study aims to evaluate NVCs fidelity based on the capabilities of the motion-capture technologies utilized to address cue integration developmental challenges and examines NVCs impact on users' perceived realism of the VC, their empathy toward him, and the degree of social presence experienced. To meet the objectives set the affective impact of low-fidelity automated NVCs and high-fidelity real-time captured NVCs were compared. The findings of the evaluation suggest that although NVCs do impact user experience to an extent, their effects are notably more subtle compared to previous studies.

Abstract Image

Abstract Image

探索非语言线索对沉浸式虚拟现实用户体验的影响
面对面的交流广泛依赖于非语言线索(NVCs),这些线索是对交流过程的补充,有时甚至主导着交流过程,因为它们传递着强烈的情感,从而明确地影响着人际交流。在以计算机为媒介的交际过程中,特别是在共享虚拟世界中,NVCs 的捕捉、传递和后续解释变得复杂起来,人们对 NVCs 技术整合及其情感影响的兴趣与日俱增。本文介绍了一种在沉浸式虚拟现实(IVR)中进行的组间实验设置,并研究了 NVC 对用户体验的影响,特别强调了作为虚拟角色(VC)脚本表演中一个独立控制变量的每个 NVC 的受关注程度。本研究旨在根据所使用的动作捕捉技术的能力来评估 NVC 的保真度,以解决线索整合发展方面的挑战,并研究 NVC 对用户感知到的虚拟人物的逼真度、他们对虚拟人物的共鸣以及所体验到的社会存在程度的影响。为了实现设定的目标,我们比较了低保真自动 NVC 和高保真实时捕捉 NVC 的情感影响。评估结果表明,虽然 NVC 确实在一定程度上影响了用户体验,但与之前的研究相比,其影响明显更加微妙。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Computer Animation and Virtual Worlds
Computer Animation and Virtual Worlds 工程技术-计算机:软件工程
CiteScore
2.20
自引率
0.00%
发文量
90
审稿时长
6-12 weeks
期刊介绍: With the advent of very powerful PCs and high-end graphics cards, there has been an incredible development in Virtual Worlds, real-time computer animation and simulation, games. But at the same time, new and cheaper Virtual Reality devices have appeared allowing an interaction with these real-time Virtual Worlds and even with real worlds through Augmented Reality. Three-dimensional characters, especially Virtual Humans are now of an exceptional quality, which allows to use them in the movie industry. But this is only a beginning, as with the development of Artificial Intelligence and Agent technology, these characters will become more and more autonomous and even intelligent. They will inhabit the Virtual Worlds in a Virtual Life together with animals and plants.
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