Gaming in multicultural classrooms with refugee and migrant children: Exploring the potential of culturally tailored serious games as spaces for second language acquisition

Konstantina Panagou, Alexios V. Brailas
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Abstract

Due to the emergence of technology and people’s dependence on it, coupled with global human flows causing intense student mobility in schools, the need for a new educational paradigm arises. On the one hand, people are becoming increasingly reliant on the satisfaction modern screens provide, and all other stimuli seem uninteresting and dull. In these terms, traditional educational methods appear outdated and ineffective for the modern classroom. Today, education is a critical factor influencing and preparing people to become citizens of a world without borders. Moving in this direction, educational tools should be diversified and adjusted to a multicultural context so that all students can emotionally relate and identify themselves with the knowledge they are taught. The use of gaming in education is a popular new addition to modern classrooms. This article will present the results of a research project that investigated the potential use of serious games in multicultural environments as a space for the acquisition of English as a second language. More precisely, the study focused on the culturally-tailored content of serious games and their ideal design features, according to English teacher practitioners working with refugee and migrant populations in Trikala, Greece.
难民和移民儿童多元文化课堂中的游戏:探索符合文化特点的严肃游戏作为第二语言学习空间的潜力
由于技术的出现和人们对技术的依赖,加上全球人口流动导致学校学生流动性强烈,需要一种新的教育范式。一方面,人们越来越依赖现代屏幕提供的满足感,而其他所有刺激都显得无趣和枯燥。在这些方面,传统的教育方法显得过时和无效的现代课堂。今天,教育是影响和培养人们成为无国界世界公民的关键因素。在这个方向上,教育工具应该多样化,并适应多元文化的背景,这样所有的学生都能在情感上与他们所教的知识联系起来,并认同自己。在教育中使用游戏是现代教室的一个受欢迎的新内容。本文将呈现一个研究项目的结果,该项目调查了在多元文化环境中严肃游戏作为学习英语作为第二语言的空间的潜在用途。更准确地说,根据希腊特里卡拉(Trikala)从事难民和移民工作的英语教师从业人员的说法,这项研究关注的是严肃游戏的文化定制内容及其理想设计特征。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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