Human Action Recognition with Skeleton and Infrared Fusion Model

Q3 Computer Science
Amine Mansouri, Toufik Bakir, S. Femmam
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引用次数: 0

Abstract

Skeleton-based human action recognition conveys interesting information about the dynamics of a human body. In this work, we develop a method that uses a multi-stream model with connections between the parallel streams. This work is inspired by a state-of-the-art method called FUSIONCPA that merges different modalities: infrared input and skeleton input. Because we are interested in investigating improvements related to the skeleton-branch backbone, we used the Spatial-Temporal Graph Convolutional Networks (ST-GCN) model and an EfficientGCN attention module. We aim to provide improvements when capturing spatial and temporal features. In addition, we exploited a Graph Convolutional Network (GCN) implemented in the ST-GCN model to capture the graphic connectivity in skeletons. This paper reports interesting accuracy on a large-scale dataset (NTU-RGB+D 60), over 91% and 93% on respectively crosssubject, and cross-view benchmarks. This proposed model is lighter by 9 million training parameters compared with the model FUSION-CPA.
利用骨架和红外融合模型识别人体动作
基于骨骼的人体动作识别传达了关于人体动态的有趣信息。在这项工作中,我们开发了一种使用并行流之间连接的多流模型的方法。这项工作的灵感来自于一种称为FUSIONCPA的最先进的方法,它融合了不同的模式:红外输入和骨骼输入。因为我们对研究与骨骼-分支主干相关的改进感兴趣,我们使用了时空图卷积网络(ST-GCN)模型和高效gcn注意力模块。我们的目标是在捕捉空间和时间特征时提供改进。此外,我们利用在ST-GCN模型中实现的图形卷积网络(GCN)来捕获骨架中的图形连通性。本文报告了在大规模数据集(NTU-RGB+ d60)上有趣的准确性,在交叉主题和交叉视角基准上分别超过91%和93%。与FUSION-CPA模型相比,该模型减少了900万个训练参数。
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来源期刊
中国图象图形学报
中国图象图形学报 Computer Science-Computer Graphics and Computer-Aided Design
CiteScore
1.20
自引率
0.00%
发文量
6776
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