Differentiable Rendering of Parametric Geometry

Markus Worchel, Marc Alexa
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Abstract

We propose an efficient method for differentiable rendering of parametric surfaces and curves, which enables their use in inverse graphics problems. Our central observation is that a representative triangle mesh can be extracted from a continuous parametric object in a differentiable and efficient way. We derive differentiable meshing operators for surfaces and curves that provide varying levels of approximation granularity. With triangle mesh approximations, we can readily leverage existing machinery for differentiable mesh rendering to handle parametric geometry. Naively combining differentiable tessellation with inverse graphics settings lacks robustness and is prone to reaching undesirable local minima. To this end, we draw a connection between our setting and the optimization of triangle meshes in inverse graphics and present a set of optimization techniques, including regularizations and coarse-to-fine schemes. We show the viability and efficiency of our method in a set of image-based computer-aided design applications.
参数几何的可微分渲染
我们提出了一种有效的参数曲面和曲线的可微绘制方法,使它们能够用于反图形问题。我们的中心观察是一个代表性的三角形网格可以从一个连续的参数对象中以一种可微和有效的方式提取。我们为曲面和曲线导出了可微的网格运算符,提供了不同级别的近似粒度。通过三角网格近似,我们可以很容易地利用现有的可微网格渲染机制来处理参数几何。天真地将可微镶嵌与逆图形设置相结合缺乏鲁棒性,并且容易达到不希望的局部最小值。为此,我们将我们的设置与逆图形中三角形网格的优化联系起来,并提出了一套优化技术,包括正则化和粗到精方案。我们在一组基于图像的计算机辅助设计应用中展示了我们方法的可行性和效率。
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