Projective Sampling for Differentiable Rendering of Geometry

Ziyi Zhang, Nicolas Roussel, Wenzel Jakob
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Abstract

Discontinuous visibility changes at object boundaries remain a persistent source of difficulty in the area of differentiable rendering. Left untreated, they bias computed gradients so severely that even basic optimization tasks fail. Prior path-space methods addressed this bias by decoupling boundaries from the interior, allowing each part to be handled using specialized Monte Carlo sampling strategies. While conceptually powerful, the full potential of this idea remains unrealized since existing methods often fail to adequately sample the boundary proportional to its contribution. This paper presents theoretical and algorithmic contributions. On the theoretical side, we transform the boundary derivative into a remarkably simple local integral that invites present and future developments. Building on this result, we propose a new strategy that projects ordinary samples produced during forward rendering onto nearby boundaries. The resulting projections establish a variance-reducing guiding distribution that accelerates convergence of the subsequent differential phase. We demonstrate the superior efficiency and versatility of our method across a variety of shape representations, including triangle meshes, implicitly defined surfaces, and cylindrical fibers based on Bézier curves.
几何图形可微分渲染的投影采样
物体边界的不连续可见性变化一直是可微渲染领域的一个难题。如果不加以处理,它们会严重影响计算梯度,甚至连基本的优化任务都无法完成。先前的路径空间方法通过将边界与内部解耦来解决这种偏差,允许使用专门的蒙特卡罗采样策略来处理每个部分。虽然在概念上很强大,但这一想法的全部潜力仍然没有实现,因为现有的方法往往不能充分采样与其贡献成比例的边界。本文介绍了理论和算法的贡献。在理论方面,我们将边界导数转化为一个非常简单的局部积分,以吸引当前和未来的发展。在此结果的基础上,我们提出了一种新的策略,将前向渲染过程中产生的普通样本投影到附近的边界上。由此产生的投影建立了一个减少方差的引导分布,加速了后续差分阶段的收敛。我们证明了我们的方法在各种形状表示上的优越效率和通用性,包括三角形网格、隐式定义表面和基于bsamizier曲线的圆柱形纤维。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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