Enhancing Localization Performance with Extended Funneling Vibrotactile Feedback

IF 2.4 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Kalliopi Apostolou, Filip Škola, F. Liarokapis
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引用次数: 0

Abstract

This study explores the conventional ‘funneling’ method by introducing two extra locations beyond the virtual reality (VR) controller boundaries, terming it the extended funneling technique. Thirty-two participants engaged in a localization task, with their responses recorded using eye-tracking technology. They were tasked with localizing a virtual ping-pong ball as it bounced both within and outside their virtual hands on a virtual board. Both the experimental and control groups received simultaneous spatial audio and vibrotactile feedback. The experimental group received vibrotactile feedback with extended funneling, while the control group received vibrotactile feedback without funneling for comparison. The results indicate that the experimental group, benefiting from the extended funneling technique, demonstrated a significantly higher accuracy rate (41.79%) in localizing audio–vibrotactile stimuli compared to the control group (28.21%). No significant differences emerged in embodiment or workload scores. These findings highlight the effectiveness of extended funneling for enhancing the localization of sensory stimuli in VR.
利用扩展漏斗式振动反馈提高定位性能
本研究通过在虚拟现实(VR)控制器边界之外引入两个额外的位置来探索传统的“漏斗”方法,将其称为扩展漏斗技术。32名参与者参与了一项定位任务,他们的反应用眼球追踪技术记录下来。他们的任务是定位一个虚拟的乒乓球,当它在虚拟的棋盘上在他们的虚拟手上和外面弹跳时。实验组和对照组同时收到空间音频和触觉振动反馈。实验组采用带扩展漏斗的触觉振动反馈,对照组采用不带漏斗的触觉振动反馈进行对比。实验结果表明,利用扩展漏斗技术,实验组对听觉-振动-触觉刺激的定位准确率(41.79%)明显高于对照组(28.21%)。在体现或工作负荷得分上没有出现显著差异。这些发现强调了扩展漏斗在增强VR感官刺激定位方面的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Multimodal Technologies and Interaction
Multimodal Technologies and Interaction Computer Science-Computer Science Applications
CiteScore
4.90
自引率
8.00%
发文量
94
审稿时长
4 weeks
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