Development of a Smart Game Application for Auditory Training of Children with Spatial Processing Disorder in Iran: A Pilot Study

IF 0.4 Q4 AUDIOLOGY & SPEECH-LANGUAGE PATHOLOGY
Sima Tajik, M. A. Ghahraman, S. Farahani, N. Rouhbakhsh, Alireza Taheri, Parsa Bahramsari, S. Jalaie
{"title":"Development of a Smart Game Application for Auditory Training of Children with Spatial Processing Disorder in Iran: A Pilot Study","authors":"Sima Tajik, M. A. Ghahraman, S. Farahani, N. Rouhbakhsh, Alireza Taheri, Parsa Bahramsari, S. Jalaie","doi":"10.18502/avr.v33i1.14269","DOIUrl":null,"url":null,"abstract":"Background and Aim: Identifying sound localization defects in children and using appropriate rehabilitation methods lead to improve their problem to use binaural processing skills to successfully suppress background noise and selectively attend to a particular auditory source. This pilot study aims to design a game for auditory training of children with Spatial Processing Disorder (SPD) in Iran and compare their performance in engagement time and speech recognition in noise with those of normal peers. \nMethods: The game application was designed based on the spatial separation of target  and competing stimuli by applying head-related transfer functions. The child’s task was   to identify the picture of the target word from among the displayed options. Participants were 24 children with SPD and 27 normal peers aged 7–9 years, who performed the speech recognition tasks using the designed game. \nResults: The game was fascinating and easy to use for most participants. There was no significant difference in mean engagement time between the two groups. The mean engagement time of participants was significantly different between the two groups in terms of age. The children with SPD obtained lower scores in speech recognition in noise tasks. There was no significant difference in speech recognition scores between girls and boys. \nConclusion: The designed game application has the potential for speech recognition in- noise training of children with SPD in Iran. It is a fascinating and user-friendly tool for simulating the real-life auditory situations for these children. \nKeywords: Smart game; speech recognition; application; auditory training; design; spatial auditory processing disorder.","PeriodicalId":34089,"journal":{"name":"Auditory and Vestibular Research","volume":"126 15","pages":""},"PeriodicalIF":0.4000,"publicationDate":"2023-12-05","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Auditory and Vestibular Research","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.18502/avr.v33i1.14269","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"AUDIOLOGY & SPEECH-LANGUAGE PATHOLOGY","Score":null,"Total":0}
引用次数: 0

Abstract

Background and Aim: Identifying sound localization defects in children and using appropriate rehabilitation methods lead to improve their problem to use binaural processing skills to successfully suppress background noise and selectively attend to a particular auditory source. This pilot study aims to design a game for auditory training of children with Spatial Processing Disorder (SPD) in Iran and compare their performance in engagement time and speech recognition in noise with those of normal peers. Methods: The game application was designed based on the spatial separation of target  and competing stimuli by applying head-related transfer functions. The child’s task was   to identify the picture of the target word from among the displayed options. Participants were 24 children with SPD and 27 normal peers aged 7–9 years, who performed the speech recognition tasks using the designed game. Results: The game was fascinating and easy to use for most participants. There was no significant difference in mean engagement time between the two groups. The mean engagement time of participants was significantly different between the two groups in terms of age. The children with SPD obtained lower scores in speech recognition in noise tasks. There was no significant difference in speech recognition scores between girls and boys. Conclusion: The designed game application has the potential for speech recognition in- noise training of children with SPD in Iran. It is a fascinating and user-friendly tool for simulating the real-life auditory situations for these children. Keywords: Smart game; speech recognition; application; auditory training; design; spatial auditory processing disorder.
为伊朗空间处理障碍儿童的听觉训练开发智能游戏应用程序:试点研究
背景与目的:识别儿童的声音定位缺陷,并采用适当的康复方法,可以改善儿童的问题,利用双耳加工技能成功地抑制背景噪声,选择性地关注特定的声源。本研究旨在为伊朗空间处理障碍(SPD)儿童设计一种听觉训练游戏,并将其在噪音环境下的参与时间和语音识别表现与正常同龄人进行比较。方法:应用头部相关传递函数设计基于目标刺激和竞争刺激空间分离的游戏应用程序。孩子们的任务是从显示的选项中识别目标单词的图片。参与者是24名SPD儿童和27名7-9岁的正常同龄人,他们使用设计的游戏执行语音识别任务。结果:游戏对大多数参与者来说是有趣的,易于使用。两组的平均参与时间无显著差异。两组参与者的平均参与时间在年龄上有显著差异。SPD患儿在噪声任务中的语音识别得分较低。女孩和男孩在语音识别得分上没有显著差异。结论:设计的游戏应用程序对伊朗SPD儿童的噪声环境下的语音识别训练具有潜在的应用价值。这是一个迷人的和用户友好的工具,为这些孩子模拟现实生活中的听觉情况。关键词:智能博弈;语音识别;应用程序;听觉训练;设计;空间听觉处理障碍。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
Auditory and Vestibular Research
Auditory and Vestibular Research Medicine-Otorhinolaryngology
CiteScore
0.60
自引率
20.00%
发文量
0
审稿时长
12 weeks
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信