Effects of Board Game with Different Debriefing Preferences on Cyberbullying Prevention

Q3 Social Sciences
Sasipim Poompimol, P. Panjaburee, Pratchayapong Yasri, Khajornsak Buaraphan
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引用次数: 0

Abstract

The collaborative board game was predicted to be a potential game-based learning environment to improve students’ knowledge of cyberbullying and prevent cyberbullying behaviors. The games with the debriefing method could enhance the quality of the learning environment for improving the cognitive domain. Scholars pointed out that the well-designed debriefing method has been less explored during cyberbullying-related game playing. This study examines students’ cyberbullying knowledge and affection and the effects of debriefing preferences on the game. This study used a repeated measure quasi-experimental research method to explore 124 primary school students with different preferences of debriefing methods focusing on multimedia and non-multimedia functions. The two-way repeated measures ANOVA test was conducted to compare the knowledge and affection between groups of debriefing preferences. The findings of this study reveal that the students have slightly improved knowledge and affection. The collaborative multimedia debriefing group students showed the highest knowledge progression among the four groups. Meanwhile, students in the individual scaffolded debriefing group showed the most development of empathy and intention to defend. Students also had positive debriefing experiences with their methods and perceived that the learning environment helped them to improve their cyberbullying knowledge and encouraged their upstanding behaviors.
不同汇报偏好的棋盘游戏对预防网络欺凌的影响
协同桌面游戏是一种潜在的基于游戏的学习环境,可以提高学生对网络欺凌的认识,预防网络欺凌行为。采用述职方法的游戏可以提高学习环境的质量,从而改善认知领域。学者们指出,在网络欺凌相关的游戏中,精心设计的汇报方法的探索较少。本研究考察了学生的网络欺凌知识和情感,以及述职偏好对游戏的影响。本研究采用重复测量准实验研究方法,对124名小学生进行多媒体和非多媒体功能述职方式偏好的调查。采用双向重复测量方差分析比较两组间述职偏好的知识和影响。本研究的结果显示,学生的知识和情感有轻微的提高。四组学生中,多媒体协作小组学生的知识进步程度最高。与此同时,单独的脚手架汇报组的学生表现出最多的同理心和辩护意愿。学生对他们的方法也有积极的汇报经历,并认为学习环境帮助他们提高了对网络欺凌的认识,并鼓励了他们的正直行为。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
IAFOR Journal of Education
IAFOR Journal of Education Social Sciences-Education
CiteScore
2.70
自引率
0.00%
发文量
18
审稿时长
4 weeks
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