Examining Voice Community Use

IF 4.8 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Robin Brewer, Sam Ankenbauer, Manahil Hashmi, Pooja Upadhyay
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引用次数: 0

Abstract

Visual online communities can present accessibility challenges to older adults or people with vision and motor disabilities. Motivated by this challenge, accessibility and HCI researchers have called for voice-based communities to support aging and disability. This paper extends prior work on voice community design and short-term use by providing empirical data on how people interact with voice communities over time and intentional instances of non-use. We conducted a one-year study with 43 blind and low vision older adults, of whom 21 used a voice-based community. We use vignettes to unpack five different voice community member roles - the obligatory poster, routine poster, cross-platform lurker, busy socialite, and visual expertise seeker - and discuss community interactions over time. Findings show how participation varied based on engagement in other communities and ways that participants sought interaction. We discuss (1) how to design voice communities for member roles and (2) the implications of synchronous and asynchronous voice community interaction in voice-only communities.

检查语音社区的使用情况
视觉网络社区可能会给老年人或有视觉和运动障碍的人带来无障碍访问方面的挑战。在这一挑战的推动下,无障碍和人机交互研究人员呼吁建立基于语音的社区,以支持老龄化和残疾问题。本文通过提供有关人们如何在一段时间内与语音社区互动以及有意不使用的情况的实证数据,对之前有关语音社区设计和短期使用的工作进行了扩展。我们对 43 名盲人和低视力老年人进行了为期一年的研究,其中 21 人使用了语音社区。我们使用小故事来解读语音社区成员的五种不同角色--义务发帖者、例行发帖者、跨平台潜伏者、忙碌的社交达人和视觉专长寻求者--并讨论了随着时间推移社区的互动情况。研究结果表明,根据参与其他社区的情况以及参与者寻求互动的方式,参与情况会有所不同。我们将讨论:(1)如何针对成员角色设计语音社区;(2)语音社区的同步和异步互动对纯语音社区的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
ACM Transactions on Computer-Human Interaction
ACM Transactions on Computer-Human Interaction 工程技术-计算机:控制论
CiteScore
8.50
自引率
5.40%
发文量
94
审稿时长
>12 weeks
期刊介绍: This ACM Transaction seeks to be the premier archival journal in the multidisciplinary field of human-computer interaction. Since its first issue in March 1994, it has presented work of the highest scientific quality that contributes to the practice in the present and future. The primary emphasis is on results of broad application, but the journal considers original work focused on specific domains, on special requirements, on ethical issues -- the full range of design, development, and use of interactive systems.
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