{"title":"From beginner to over champion","authors":"Jaap van den Herik","doi":"10.3233/icg-230235","DOIUrl":null,"url":null,"abstract":"In the game of chess the notion of beginner has three meanings. In this contribution they are used as a framework for the history of computer chess. The natural line of reasoning will then bring us to main question: Will the game of Chess (soon) be Solved? A positive answer will certainly be seen as a stepping stone for the next question: Can a computer play perfect chess? Of course, this question will have a natural follow-up in the form of an even more challenging question: Is perfect thinking by a computer possible? The audacious answer “yes” will lead to the world-wide prevailing question of all current AI scientists: Will our intelligence be replaced by AI? The article finds its way (not discussed by us) via machine learning and autonomous adaptation to deep learning and thereafter via Explainable AI and Interpretable AI to solving the Game of Chess. Cornerstones of this historical development will be given in the next three articles by Richard Pijl, Dap Hartmann and Jon Edwards.","PeriodicalId":50395,"journal":{"name":"Icga Journal","volume":"41 1","pages":""},"PeriodicalIF":0.2000,"publicationDate":"2023-11-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Icga Journal","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.3233/icg-230235","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
引用次数: 0
Abstract
In the game of chess the notion of beginner has three meanings. In this contribution they are used as a framework for the history of computer chess. The natural line of reasoning will then bring us to main question: Will the game of Chess (soon) be Solved? A positive answer will certainly be seen as a stepping stone for the next question: Can a computer play perfect chess? Of course, this question will have a natural follow-up in the form of an even more challenging question: Is perfect thinking by a computer possible? The audacious answer “yes” will lead to the world-wide prevailing question of all current AI scientists: Will our intelligence be replaced by AI? The article finds its way (not discussed by us) via machine learning and autonomous adaptation to deep learning and thereafter via Explainable AI and Interpretable AI to solving the Game of Chess. Cornerstones of this historical development will be given in the next three articles by Richard Pijl, Dap Hartmann and Jon Edwards.
期刊介绍:
The ICGA Journal provides an international forum for computer games researchers presenting new results on ongoing work. The editors invite contributors to submit papers on all aspects of research related to computers and games. Relevant topics include, but are not limited to:
(1) the current state of game-playing programs for classic and modern board and card games
(2) the current state of virtual, casual and video games
(3) new theoretical developments in game-related research, and
(4) general scientific contributions produced by the study of games.
Also welcome is research on topics such as:
(5) social aspects of computer games
(6) cognitive research of how humans play games
(7) capture and analysis of game data, and
(8) issues related to networked games are invited to submit their contributions.