From beginner to over champion

IF 0.2 4区 计算机科学 Q4 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Icga Journal Pub Date : 2023-11-16 DOI:10.3233/icg-230235
Jaap van den Herik
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引用次数: 0

Abstract

In the game of chess the notion of beginner has three meanings. In this contribution they are used as a framework for the history of computer chess. The natural line of reasoning will then bring us to main question: Will the game of Chess (soon) be Solved? A positive answer will certainly be seen as a stepping stone for the next question: Can a computer play perfect chess? Of course, this question will have a natural follow-up in the form of an even more challenging question: Is perfect thinking by a computer possible? The audacious answer “yes” will lead to the world-wide prevailing question of all current AI scientists: Will our intelligence be replaced by AI? The article finds its way (not discussed by us) via machine learning and autonomous adaptation to deep learning and thereafter via Explainable AI and Interpretable AI to solving the Game of Chess. Cornerstones of this historical development will be given in the next three articles by Richard Pijl, Dap Hartmann and Jon Edwards.
从初学者到冠军
在国际象棋游戏中,初学者的概念有三个含义。在这个贡献中,它们被用作计算机国际象棋历史的框架。推理的自然路线将把我们带向一个主要问题:这盘棋(很快)会被解决吗?一个肯定的答案肯定会被视为下一个问题的垫脚石:计算机能完美地下棋吗?当然,这个问题自然会以一个更具挑战性的问题的形式出现:计算机有可能实现完美的思考吗?这个大胆的答案是肯定的,这将引出当前所有人工智能科学家普遍存在的问题:我们的智能会被人工智能取代吗?这篇文章通过机器学习和对深度学习的自主适应,以及随后通过可解释的AI和可解释的AI来解决国际象棋游戏,找到了它的方法(我们没有讨论)。这一历史发展的基石将由Richard Pijl, Dap Hartmann和Jon Edwards在接下来的三篇文章中给出。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Icga Journal
Icga Journal 工程技术-计算机:软件工程
自引率
25.00%
发文量
16
期刊介绍: The ICGA Journal provides an international forum for computer games researchers presenting new results on ongoing work. The editors invite contributors to submit papers on all aspects of research related to computers and games. Relevant topics include, but are not limited to: (1) the current state of game-playing programs for classic and modern board and card games (2) the current state of virtual, casual and video games (3) new theoretical developments in game-related research, and (4) general scientific contributions produced by the study of games. Also welcome is research on topics such as: (5) social aspects of computer games (6) cognitive research of how humans play games (7) capture and analysis of game data, and (8) issues related to networked games are invited to submit their contributions.
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