Edmond Y. Chang, Patrick Jagoda, Julianne Grasso, Peter D. McDonald, Ranjodh Singh Dhaliwal, Stephanie Boluk, Patrick LeMieux, Alenda Y. Chang, Doug Stark, Timothy J. Welsh, Jamal Russell, Ashlee Bird
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引用次数: 0
Abstract
This retrospective essay weaves together the reflections of 12 diverse voices on the inclusion of game studies at the Society for Literature, Science, and the Arts (SLSA) annual meetings. The first game studies stream was organized in 2011 and brought together a series of interdisciplinary scholars, presentations, and panels on video games, virtual worlds, art, storytelling, war, time, platform, and identity. The stream was then and continues now to be a community of graduate students, scholars, developers, teachers, and artists, some of whom have published in Configurations. These are a few of their stories.
本文回顾了文学、科学和艺术协会(Society for Literature, Science, and the Arts,简称SLSA)年会上关于游戏研究的12种不同观点。第一个游戏研究流是在2011年组织的,汇集了一系列跨学科的学者,演讲,以及关于电子游戏,虚拟世界,艺术,故事,战争,时间,平台和身份的小组讨论。从那时到现在,这个流一直是研究生、学者、开发人员、教师和艺术家的社区,其中一些人在《配置》中发表了文章。以下是他们的一些故事。
ConfigurationsArts and Humanities-Literature and Literary Theory
CiteScore
0.50
自引率
0.00%
发文量
33
期刊介绍:
Configurations explores the relations of literature and the arts to the sciences and technology. Founded in 1993, the journal continues to set the stage for transdisciplinary research concerning the interplay between science, technology, and the arts. Configurations is the official publication of the Society for Literature, Science, and the Arts (SLSA).