Prosenjit Bose, Jean Cardinal, John Iacono, Grigorios Koumoutsos, Stefan Langerman
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引用次数: 0
Abstract
We consider the design of adaptive data structures for searching elements of a tree-structured space. We use a natural generalization of the rotation-based online binary search tree model in which the underlying search space is the set of vertices of a tree. This model is based on a simple structure for decomposing graphs, previously known under several names including elimination trees, vertex rankings, and tubings. The model is equivalent to the classical binary search tree model exactly when the underlying tree is a path. We describe an online O(log log n)-competitive search tree data structure in this model, where n is the number of vertices. This matches the best-known competitive ratio of binary search trees. Our method is inspired by Tango trees, an online binary search tree algorithm, but critically needs several new notions including one that we call Steiner-closed search trees, which may be of independent interest. Moreover, our technique is based on a novel use of two levels of decomposition, first from search space to a set of Steiner-closed trees and, second, from these trees into paths.
期刊介绍:
ACM Transactions on Algorithms welcomes submissions of original research of the highest quality dealing with algorithms that are inherently discrete and finite, and having mathematical content in a natural way, either in the objective or in the analysis. Most welcome are new algorithms and data structures, new and improved analyses, and complexity results. Specific areas of computation covered by the journal include
combinatorial searches and objects;
counting;
discrete optimization and approximation;
randomization and quantum computation;
parallel and distributed computation;
algorithms for
graphs,
geometry,
arithmetic,
number theory,
strings;
on-line analysis;
cryptography;
coding;
data compression;
learning algorithms;
methods of algorithmic analysis;
discrete algorithms for application areas such as
biology,
economics,
game theory,
communication,
computer systems and architecture,
hardware design,
scientific computing