Educator's blueprint: A how-to guide for creating analog serious games for learning in medical education

IF 1.7 Q2 EDUCATION, SCIENTIFIC DISCIPLINES
Sarah Edwards MSc(PEM), MSc(MedEd), Lakshman Swamy MD, MBA, Michael Cosimini MD, Bjorn Watsjold MD, MPH, Teresa M. Chan MD, MHPE, MBA
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引用次数: 0

Abstract

Abstract Serious games are an emerging tool for teaching and learning within medical education. These games can be used to facilitate learning or to demonstrate complex concepts in short bursts of interactive learning. This educator's blueprint will provide 10 strategies for creating a serious game, focusing on card and board games. These strategies include creating a project charter; determining the nature of the game; establishing game mechanics; selecting the best medium; prototyping and playtesting; reviewing sensitivity to equity, diversity, and inclusion; reviewing and refining content; funding game development, manufacture, and distribution; marketing and publicizing the game; and future‐proofing the game. This blueprint hopes to help aspiring serious game designers and educators to conceptualize the steps for successfully creating a new serious game for medical education.

Abstract Image

教育工作者的蓝图:如何在医学教育中创建模拟严肃游戏的学习指南
严肃游戏是医学教育中一种新兴的教学工具。这些游戏可以用来促进学习,或者在短暂的互动学习中展示复杂的概念。这个教育家的蓝图将提供10个策略来创建一个严肃的游戏,重点是卡牌和棋盘游戏。这些策略包括制定项目章程;决定游戏的性质;建立游戏机制;选择最佳培养基;原型和游戏测试;评估对公平、多样性和包容性的敏感性;审查和提炼内容;为游戏开发、制作和发行提供资金;营销和宣传游戏;并保证游戏的未来发展。这一蓝图希望能够帮助有抱负的严肃游戏设计师和教育工作者概念化成功地为医学教育创造一款新的严肃游戏的步骤。
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来源期刊
AEM Education and Training
AEM Education and Training Nursing-Emergency Nursing
CiteScore
2.60
自引率
22.20%
发文量
89
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