The paradox of the virtual iñárritu's Carne y Arena between innovative spect-actor and traditional fruition

Francesco Buscemi
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Abstract

This article analyses the relationships between text and participant in the mixed-reality film/installation Carne y Arena by the Mexican director Alejandro Inarritu (2017), which I experienced in 2018 at Prada Foundation in Milan, Italy. The film is divided into three sections: the first theatrical, the second based on virtual reality (VR) and the third concerning TV.

Theoretically, the article draws on Boal's spect-actor and on theories analyzing the position of the audience between the opposite poles of passivity and activity; and on conceptualizations of how the digital media have increased participants' activity. Starting from all of this, the article applies rhetorical narratology analysis to the three parts of Inarritu's film to find out what kind of narrative experience the film/installation offers the participant.

The results show that the second part of the installation mostly surprises and excite the participant. In contrast, the materiality of the theatrical part and the informational value of the TV part talk to the participant more completely and concretely. In the end, Boal's spect-actor is more present when the participant deals with old and traditional forms of communication than when they are only apparently immersed in the VR experience. Thus, to bridge its gap, VR needs help from old languages such as theatre and TV. This is the paradox of the virtual mentioned in the title.

虚拟的iñárritu嘉年华竞技场中创新演员与传统成果之间的悖论
本文分析了墨西哥导演亚历杭德罗·伊纳里多(Alejandro Inarritu, 2017)的混合现实电影/装置《Carne y Arena》(2017)中文本与参与者之间的关系。我于2018年在意大利米兰的普拉达基金会(Prada Foundation)观看了这部作品。这部电影分为三个部分:第一部分是戏剧部分,第二部分是基于虚拟现实(VR)的,第三部分是关于电视的。从理论上讲,本文借鉴了鲍尔的“行动者观”和分析观众在被动与主动两极之间的地位的理论;以及数字媒体如何增加参与者活动的概念化。从这一切出发,本文运用修辞叙事学的分析方法对伊纳里图的电影的三个部分进行分析,以找出电影/装置为参与者提供了什么样的叙事体验。结果表明,装置的第二部分主要是让参与者感到惊喜和兴奋。相比之下,戏剧部分的物质性和电视部分的信息价值更完整、更具体地与参与者对话。最后,当参与者处理旧的和传统的交流形式时,比当他们只是明显地沉浸在VR体验中时,Boal的spect-actor更存在。因此,为了弥补这一差距,VR需要戏剧和电视等传统语言的帮助。这就是标题中提到的虚拟的悖论。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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