{"title":"The arc tree: An approximation scheme to represent arbitrary curved shapes","authors":"Oliver Günther, Eugene Wong","doi":"10.1016/0734-189X(90)90006-H","DOIUrl":null,"url":null,"abstract":"<div><p>This paper introduces the <em>arc tree</em>, a hierarchical data structure to represent arbitrary curved shapes. The arc tree is a balanced binary tree that represents a curve of length <em>l</em> such that any subtree whose root is on the <em>k</em>th tree level is representing a subcurve of length <span><math><mtext>l</mtext><mtext>2</mtext><msup><mi></mi><mn>k</mn></msup></math></span>. Each tree level is associated with an approximation of the curve; lower levels correspond to approximations of higher resolution. Based on this hierarchy of detail, queries such as point search or intersection detection and computation can be solved in a hierarchical manner. Algorithms start out near the root of the tree and try to solve the queries at a very coarse resolution. If that is not possible, the resolution is increased where necessary. We describe and analyze several such algorithms to compute a variety of set and search operators. Various related approximation schemes to represent curved shapes are also discussed.</p></div>","PeriodicalId":100319,"journal":{"name":"Computer Vision, Graphics, and Image Processing","volume":"51 3","pages":"Pages 313-337"},"PeriodicalIF":0.0000,"publicationDate":"1990-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://sci-hub-pdf.com/10.1016/0734-189X(90)90006-H","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computer Vision, Graphics, and Image Processing","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/0734189X9090006H","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
This paper introduces the arc tree, a hierarchical data structure to represent arbitrary curved shapes. The arc tree is a balanced binary tree that represents a curve of length l such that any subtree whose root is on the kth tree level is representing a subcurve of length . Each tree level is associated with an approximation of the curve; lower levels correspond to approximations of higher resolution. Based on this hierarchy of detail, queries such as point search or intersection detection and computation can be solved in a hierarchical manner. Algorithms start out near the root of the tree and try to solve the queries at a very coarse resolution. If that is not possible, the resolution is increased where necessary. We describe and analyze several such algorithms to compute a variety of set and search operators. Various related approximation schemes to represent curved shapes are also discussed.