Educational Game-Based Mathematics Learning Media for Elementary School Children

Agustinus Sirumapea, Ferawati Ferawati, Fiqih Hana Saputri, Andhika Fajar Utama
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Abstract

This study aims to produce and test the feasibility of an educational game for Mathematics using Construct 2 software. This game contains Mathematics subject matter and is used as a learning medium at SDIT Smart Syahid. The research method used in making this Educational game is ADDIE (Analysis – Design- Development – Implementation – Evaluation), where the research stages are in the form of needs analysis, design process, product development, implementation, and evaluation. The analysis phase includes a needs analysis related to the product. The stages in the design process include the design process and making improvements if there are still design discrepancies between the user and the analyst. The product development stage contains manufacturing based on the analysis and design results that have been done before. Next is the implementation stage; at this stage, the programmer develops the design into a program that can be tested. The last step is the evaluation stage and making improvements if there are still design discrepancies between the user and the analyst. From the results of this study, the researcher succeeded in creating a Mathematics educational game.
基于教育游戏的小学数学学习媒介
本研究旨在利用Construct 2软件制作并测试数学教育游戏的可行性。这个游戏包含数学主题,被用作SDIT Smart Syahid的学习媒介。在制作这款教育类游戏时使用的研究方法是ADDIE (Analysis - Design- Development - Implementation - Evaluation),研究阶段分为需求分析、设计过程、产品开发、实施和评估四个阶段。分析阶段包括与产品相关的需求分析。设计过程的阶段包括设计过程和在用户和分析人员之间仍然存在设计差异时进行改进。产品开发阶段包含基于之前所做的分析和设计结果的制造。接下来是实施阶段;在这个阶段,程序员将设计开发成可测试的程序。最后一步是评估阶段,如果用户和分析师之间仍然存在设计差异,则进行改进。根据这一研究结果,研究者成功地创造了一款数学教育游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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