Understanding the Process of Designing Multimedia Gallery using Multimedia Gallery Framework

Elyna Amir Sharji, Ah Choo Koo, Dendi Permadi
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Abstract

Designing spatial layout environment for multimedia galleries involves understanding of the design process, and the implementation of design concepts into architectural design sketches and 3-dimensional visualizations. Consideration for visitors’ experience significantly improves the space treatment and usage. This research focuses on designing multimedia galleries based on the six basic spatial layouts, inclusive of gallery affordance component in the multimedia gallery framework. The objectives of this research are; i). To establish the preliminary design process and expression of ideas via 3-dimensional visualizations and ii). To assess the understanding of designing multimedia galleries. The research methodology is conducted in two phases; preliminary phase one which is the architectural design process phase which includes study of the design brief, site appreciation, users’ needs, spatial requirements and design intention. The design concepts are then translated into in 3-dimensional visualizations for better understanding of spatial layout and the environment. Phase two assesses students’ understanding through an open ended survey. In this research, Virtual Reality Design 1 students from Faculty of Creative Multimedia were guided in the preliminary design stage. They were briefed on the concept of multimedia gallery framework, overall design process and underwent critique sessions during the design development. The final design was finalized from a selection of alternatives and materialized in 3-dimensional visualization images and walk-through video. An open ended survey was distributed to the students after they have completed their final design. In this survey, thoughts and ideas of their concept and design were collected and processed. Visitors’ experience is also one of the important components in this study. Findings from the survey contribute to the process of designing and developing multimedia galleries by investigating design students’ understanding of visitors’ experience in their design. This research is conducted and limited to a group of semester one virtual reality students. The visualizations are also created based on basic knowledge of 3-dimensional tools. Significance of this study will benefit design students, artists and curators of multimedia galleries and the built environment, as well as establishes ground for future works.
了解使用多媒体图库框架设计多媒体图库的过程
多媒体画廊空间布局环境的设计包括对设计过程的理解,以及将设计理念转化为建筑设计草图和三维可视化。对游客体验的考虑大大改善了空间的处理和使用。本研究的重点是基于六种基本空间布局的多媒体画廊设计,包括多媒体画廊框架中的画廊功能组件。本研究的目的是:i).通过三维可视化建立初步的设计过程和思想表达;ii).评估设计多媒体画廊的理解。研究方法分为两个阶段;初步阶段第一是建筑设计过程阶段,包括研究设计概要、场地欣赏、使用者需求、空间要求和设计意图。然后将设计概念转化为三维可视化,以便更好地理解空间布局和环境。第二阶段通过开放式调查来评估学生的理解力。在本研究中,创意多媒体学院虚拟现实设计1的学生在初步设计阶段受到指导。他们简要了解了多媒体画廊框架的概念、整体设计过程,并在设计开发过程中进行了评论。最终的设计是通过选择方案完成的,并在三维可视化图像和演练视频中具体化。在学生完成最终设计后,向他们分发了一份开放式调查问卷。在这次调查中,收集和处理了他们的概念和设计的想法和想法。游客体验也是本研究的重要组成部分之一。调查结果通过调查设计专业学生在设计中对参观者体验的理解,为多媒体画廊的设计和开发过程做出贡献。本研究仅限于一组第一学期的虚拟现实学生。可视化也是基于三维工具的基本知识创建的。本研究的意义,将有助设计学生、艺术家及多媒体画廊策展人及建筑环境,并为日后的工作奠定基础。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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