Enhancing Junior High School Students’ Reasoning of Linear Equations Using GeoGebra Software

Q2 Computer Science
None Yerizon, None Arnellis, Fridgo Tasman, Wanty Widjaja
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引用次数: 0

Abstract

The important role of visual representations in supporting students’ learning of geometry concepts and their reasoning is well established. GeoGebra is dynamic and interactive software that can assist students in exploring mathematical concepts effectively. This research aims to examine the effectiveness of GeoGebra in enhancing eighth-grade students’ mathematical reasoning on the topic of linear equations. The study used a quantitative approach with a non-equivalent control group design by applying GeoGebra. Data were obtained through interviews and a mathematical reasoning ability test. The interviews were analyzed descriptively, and the reasoning test was analyzed using dependent t-tests. The findings revealed that GeoGebra significantly helps students’ to have a better understanding of linear equation properties, such as the gradient of parallel, coincident, perpendicular, and intersecting lines. The mathematical reasoning test revealed that learning with GeoGebra can improve students’ mathematical reasoning skills, specifically in linear equations. Teachers are encouraged to incorporate GeoGebra, as its visualization function enables students to explore linear equation properties.
利用GeoGebra软件提高初中生线性方程推理能力
视觉表征在支持学生学习几何概念及其推理方面的重要作用是公认的。GeoGebra是一个动态的交互式软件,可以帮助学生有效地探索数学概念。本研究旨在检验GeoGebra在提高八年级学生线性方程数学推理能力方面的有效性。本研究采用GeoGebra设计的非等效对照组的定量方法。数据通过访谈和数学推理能力测试获得。访谈采用描述性分析,推理检验采用相关t检验。研究结果表明,GeoGebra显著地帮助学生更好地理解线性方程的性质,如平行线、重合线、垂直线和相交线的梯度。数学推理测试显示,使用GeoGebra学习可以提高学生的数学推理能力,尤其是线性方程。我们鼓励教师使用GeoGebra,因为它的可视化功能使学生能够探索线性方程的性质。
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来源期刊
International Journal of Interactive Mobile Technologies
International Journal of Interactive Mobile Technologies Computer Science-Computer Networks and Communications
CiteScore
5.20
自引率
0.00%
发文量
250
审稿时长
8 weeks
期刊介绍: This interdisciplinary journal focuses on the exchange of relevant trends and research results and presents practical experiences gained while developing and testing elements of interactive mobile technologies. It bridges the gap between pure academic research journals and more practical publications. So it covers the full range from research, application development to experience reports and product descriptions. Fields of interest include, but are not limited to: -Future trends in m-technologies- Architectures and infrastructures for ubiquitous mobile systems- Services for mobile networks- Industrial Applications- Mobile Computing- Adaptive and Adaptable environments using mobile devices- Mobile Web and video Conferencing- M-learning applications- M-learning standards- Life-long m-learning- Mobile technology support for educator and student- Remote and virtual laboratories- Mobile measurement technologies- Multimedia and virtual environments- Wireless and Ad-hoc Networks- Smart Agent Technologies- Social Impact of Current and Next-generation Mobile Technologies- Facilitation of Mobile Learning- Cost-effectiveness- Real world experiences- Pilot projects, products and applications
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