Development of the Esportsmanship Scale and Analysis of Its Relationship to Well-Being, Physical Health Problems, Gaming Addiction Tendencies, Aggressive Feelings, Empathy, and Self-Positivity

Shiroh Ohno
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Abstract

A steep increase in young people’s participation in esports in Japan has demonstrated potential adverse health effects as well as impacts on their well-being. Therefore, protective guidelines are required to address this issue. Hence, a novel measurement tool was used in this study to understand the social and health effects of esports. Using an online survey ( n = 1,612), factor analysis yielded a two-factor structure for the 12-item esportsmanship scale. Analysis of covariance was used to test whether the factors of enjoyable and normative esportsmanship and time spent playing esports were associated with well-being, physical health problems, gaming addiction tendencies, empathy, and self-positivity. Enjoyable esportsmanship was associated with favorable psychological tendencies, such as well-being, empathy, and self-positivity. The findings also suggest that increasing normative esportsmanship may be able to inhibit physical health problems and the degree of gaming addiction. The analysis of covariance demonstrated that more time spent on esports was significantly unfavorably associated with physical health problems, gaming addiction tendencies, and aggressive feelings. Future research should aim to clarify the causal relationship between these psychological tendencies and esportsmanship and conduct a detailed analysis of whether the effects and impacts of esportsmanship differ according to game genre.
竞技精神量表的编制及其与幸福感、身体健康问题、游戏成瘾倾向、攻击性感受、共情和自我积极度的关系分析
在日本,年轻人参与电子竞技的人数急剧增加,这表明电子竞技对他们的健康和福祉有潜在的不利影响。因此,需要保护性的指导方针来解决这个问题。因此,本研究使用了一种新的测量工具来了解电子竞技的社会和健康影响。利用在线调查(n = 1,612),因子分析得出了12项体育精神量表的双因子结构。协方差分析用于检验愉快和规范的电子竞技行为以及玩电子竞技的时间是否与幸福感、身体健康问题、游戏成瘾倾向、同理心和自我积极性有关。令人愉悦的体育精神与良好的心理倾向有关,如幸福感、同理心和自我积极性。研究结果还表明,增加规范的体育运动可能能够抑制身体健康问题和游戏成瘾的程度。协方差分析表明,花在电子竞技上的时间越长,身体健康问题、游戏成瘾倾向和攻击性情绪就越不利。未来的研究应该致力于澄清这些心理倾向与竞技精神之间的因果关系,并详细分析竞技精神的效果和影响是否因游戏类型而异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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