A Study on the Space Elements in Metaverse Retail Based on User Experience Design

Jung Eun Park
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Abstract

Many people are interested in the Metaverse, a new world that transcends reality. It is a next-generation platform with high potential for industrial growth. Many brands are overcoming the limitations of existing offline stores and opening stores in the Metaverse world where a more immersive experience is possible. However, Metaverse retail is still limited to marketing use or event and has not been established as an actual shopping system. Therefore, research on more specific and practical implementation is required. Since the Metaverse is a virtual environment that exists based on the real environment, this study aims to understand the user experience characteristics and analyze the Metaverse shopping space element characteristics. In this paper, we analyze about Metaverse retail and derive spatial elements of Metaverse shopping based on existing physical shopping space. Then, experience design theories were studied and the evaluation factors of user experience design were derived. Based on the evaluation factors, four domestic cases of Metaverse retail were selected and spatial elements and experience design were evaluated. In terms of experience design, the effective of satisfying actual user needs was insufficient, and the secure was low due to uncertain system reliability. However, in some cases, the related of interaction between users, the attractive of pleasure, and the valuable of content were high in unreal environment of Metaverse. The Metaverse space elements derived and evaluation factors in terms of user experience design proposed in the study will help in the efficient implementation and development of Metaverse retail.
基于用户体验设计的虚拟零售空间要素研究
许多人对超世界感兴趣,这是一个超越现实的新世界。它是下一代平台,具有很高的产业增长潜力。许多品牌正在克服现有线下商店的局限性,在可以提供更身临其境体验的Metaverse世界开设商店。然而,Metaverse零售仍然局限于营销用途或活动,并没有作为一个实际的购物系统建立起来。因此,需要研究更具体、更实际的实施方法。由于虚拟世界是基于真实环境而存在的虚拟环境,本研究旨在了解用户体验特征,分析虚拟世界购物空间元素特征。本文对虚拟零售进行了分析,并在现有实体购物空间的基础上推导出虚拟购物的空间要素。然后,对体验设计理论进行了研究,推导出了用户体验设计的评价因素。基于评价因素,选取国内4个元天地零售案例,对空间要素和体验设计进行评价。在体验设计方面,满足用户实际需求的有效性不足,系统可靠性不确定,安全性较低。然而,在某些情况下,用户之间的互动关联度、愉悦的吸引力、内容的价值在虚拟环境Metaverse中较高。本研究所衍生出的元界空间元素和提出的用户体验设计方面的评价因素,将有助于元界零售的高效实施和发展。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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